Solarites, like humans, are not natives to Sarunia, but are not outsiders to the world. The hail from Sarûnia's sister world-moon, Lasurnagliu. When they arrived on Sarunia through the moon gate eons ago they brought with them their concepts. The young races of Sarunia took a long time to master the foreign concepts of the solarites, but their ways and ideas have trickled down the river of time and have settled in among the rural and urban races.Physical Description: Solarites resemble humans, but have three distinct features that sets them apart; their skin is a dark red hue, their pupils have a reddish tint and they are slightly taller. They are rarely more than scantily clad as the result of operating at a higher body temperature than other humanoids.
Society: As solarites are capable of surviving in climates where other humanoids would have difficulty, they tend to build communities in these types of environs. Like elves, they are mentally superior than most other races and have no qualms about sharing their knowledge and insight. However, their villages relative distance from the rest of the civilized world, their lack of desire to connect them through a network of gates, and their general outlook on interracial relations makes it exceedingly difficult for their knowledge to fall into the hands of others.
Relations: Solarites as a race are a reclusive bunch and have an innate distrust of other species. They know that it is hard for other species to move away from having a duplicitous nature or to even make the choice to go against the grain and act as a paragon of virtue, trust and honor despite conditions that might dictate personality otherwise. It is exceedingly difficult for them to be patient or lenient with other species and thus it is a rarity for them to even have friends outside of their own race.
Alignment: Solarites place value in tranquility of the spirit, and strive for perfection of the mind and perfection of the body. This outlook is pretty standard for most members of their species and so most of them tend toward neutrality of some sort. Some of their kind place value of nature and chaos it embodies (which extremely common among the young) and others value structure and discipline, favoring law.
This dichotomous split between one race is unusual, but they make it work for them. Within the walls of their villages, law is enforced and respected. Outside these walls a person cannot be held responsible for their actions and thus is immune to the process of law; only when the law is broken in places where it is enforced does one face the consequences of it. Solarite laws are harsh and punishment is often painful, humiliating and/or lethal.
Religion: Solarites are not very pious creatures and most instead turn within to seek sublime fulfillment. Most of them seek to give their life meaning and value, which is usually done in one of three ways; through pride in their work, providing for their family (this is usually combined with taking pride in their work) or by caring for those less fortunate.
Adventurers: Many young solarites have an innate desire to seek treasure, plunder ruins and make names for themselves. It is not uncommon for most solarites to take up class levels in the anchorite and unrestrained classes, as these two hold the most promise for solarites of all ages.
Solarite Racial Traits
+2 Intelligence, +2 Wisdom, -2 Strength: Solarites are masters of mental exercises, but are lacking when pushed for physical tasks.Medium: Solarites are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Solarite base speed is 30 feet.
Darkvision: Solarites can see in the dark up to 60 feet.
Low-Light Vision: Solarites can see twice as far as humans in conditions of dim light.
Girded Psyche: Solarites receive a +2 racial bonus to their Will saves.
Hot Blooded: Solarites operate at a higher body temperature than other races and because of this they are able to exist comfortably in temperatures ranging from 1 degree to 110 degrees Fahrenheit without the need to make any saving throws versus the adverse effects of these temperatures.
Mind Fire: Any creature that fails to use a mind-effecting affect on a Solarite takes an amount of non-lethal damage equal to twice the level of the affect used (if the affect has no effective level, treat the powers effective level as equal to half the user’s character level) and must succeed on a Will save (DC 15 + ½ the Solarites’ character level) or become dazed for the rest of the round plus the following round.
Keen Senses: Solarites receive a +3 racial bonus on Perception skill checks.
Languages: Solarites begin play speaking Ignan and Common.