Academic Reputation
Your knowledge grants you a substantial amount of fame and income.Prerequisite
Master (Cognition)
Benefit
You add your Intelligence modifier to Bluff, Diplomacy and/or Intimidate checks relating to a Knowledge skill in which the master has at least 1 rank, instead of her Charisma bonus. In addition the master earns income equal to her Knowledge skill check for each week of dedicated work as a consultant, scholar and/or sage, same as a character with Perform, Craft or Profession earns income with their skill.
Applied Craftsmanship
You have learned to apply the understanding of your craft to other crafts.Prerequisite
Craft 2 ranks, Master (Craftsman)
Benefit
You may substitute ranks in a Craft skill for ranks in another Craft in which you have no ranks, on a two for one basis for the purpose of making craft checks. For example, if you have 10 ranks in Craft (Blacksmith) you may attempt a Craft (Leatherworking) check as if you had 5 ranks in that skill. Ability bonuses and other modifiers are applied as usual.
Bluster
You have the ability to bluster a target through sheer force of personality, a winning smile and/or fast talking.Prerequisite
Fast Talk, Master (Avocation)
Benefit
The master chooses one target within 30 feet of her that has minimum Intelligence of 3 that can see, hear and understand her. The master then makes a Bluff check opposed by the target's Sense Motive check as a standard action. If the master's Bluff check succeeds, the target receives a -1 penalty on attack rolls, ability checks, skill checks and saving throws for a number of rounds equal to the Master's Charisma modifier (minimum 1).
Special
This feat can be taken more than once; each time it is selected the penalty is worsened by an additional -1.
Celebrity
You have achieved a level of widespread fame.Prerequisite
Master (Performance)
Benefit
Select a perform skill; with the selected skill the income you earn with it is equal to twice the skill check, rather than the normal indicated amount.
Compelling Performance
You are able to arouse a single emotion of your (despair, hope or rage) choice in a target.Prerequisite
Perform 12 ranks, Greater Inspiration, Mater (Performance)
Benefit
A number of times per day equal to your Charisma modifier (minimum once per day), as part of a Perform skill check and a full round action, you are able to arouse an effect in one target within 15 feet. The target is entitled to a Will saving throw (DC equal to the master's Perform skill check; unfriendlies gaining a +5 bonus and hostiles gaining a +10 bonus). If the target fails on their save, they react to one of the emotions described below, if successful the target is immune to compulsion of the master's performance.
- Despair: The target takes a -2 morale penalty on saving throws, attack rolls, ability checks, skill checks and weapon damage rolls.
- Hope: The target gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks and weapon damage rolls.
- Rage: The target gains a +2 morale bonus to their Strength and Constitution, a +1 morale bonus on Will saves and a -1 penalty to their Armor Class.
Coordinator
You have a knack for getting people to work together.Prerequisite
Diplomacy 1 rank, Master (Performance)
Benefit
When you spend a full round directing your allies and succeed on a DC 10 Diplomacy check, you provide all allies within 30 feet of you +1 bonus on their attack rolls and skill checks. This bonus lasts for a number of rounds equal to your Charisma modifier (minimum 1. The maximum number of allies you are able to coordinate is equal to one third your character level, rounded down (to a minimum of one ally).
Exploit Weakness
You can gain the advantage over a foe by using brains over brawn.Prerequisite
Master (Cognition)
Benefit
Designate one opponent; after one round of combat you can use a Move action make a DC 15 Intelligence check. You gain a bonus on this check equal to one third your character level (minimum +1). If you succeed on the check you use your Intelligence modifier instead of your Strength or Dexterity modifier on attack rolls for the remainder of the encounter.
Faithful Aide
You have acquired a talented apprentice, student, bodyguard or servant.Prerequisite
Profession 7 ranks, Master (Avocation)
Benefit
This feat functions like Leadership, except that you only acquire a Cohort and your leadership score is equal to your ranks in a chosen profession skill plus her Charisma modifier. Your aide can be of any character class you like although they are usually of the same class of the master and they are treated as any other cohort.
Fast Talk
You have a way with words when attempting to con and deceive.Prerequisite
Master (Avocation)
Benefit
You apply one third your character level (minimum +1), rounded down, as a bonus on all Bluff, Diplomacy or Disguise checks you make when attempting to lie, cheat or otherwise bend the truth.
Greater Inspiration
You are able to inspire allies to even greater heights.Prerequisite
Perform 3 ranks, Master (Performance)
Benefit
Make a DC 15 Perform check; if you succeed a number of allies equal to one third your character level that can hear and see you gain a +4 morale bonus on saving throws, attack rolls and damage rolls for a number of rounds equal to your Charisma modifier (minimum one).
Special
The bonus from this feat replaces and does not stack with the bonus from Inspiration.
Inspiration
You are able to inspire allies with performances, bolstering them and improving their chances of success.Prerequisite
Perform 1 rank, Master (Performance)
Benefit
Make a DC 15 Perform check; if you succeed a number of allies equal to one third your character level that can hear and see you gain a +2 morale bonus on saving throws, attack rolls and damage rolls for a number of rounds equal to your Charisma modifier (minimum one).
Item of Acclaim
You are able to create superior masterwork items.Prerequisite
Craft (specific skill) 3 ranks, Mark of Distinction, Master (Craftsman)
Benefit
You are able to create masterwork items that are twice as effective as standard masterwork items; weapons confer a +2 bonus to attack rolls, armor check penalty is lessened by 2 and skill bonus items confer a +4 bonus. These items of renown must be created with the craft skill specified by the character's Mark of Distinction feat, take twice as long to create and the additional cost to create them is doubled (+600 for weapons of renown, +300 for armor of fame, etc).
Item of Fame
You are able to create superior masterwork items.Prerequisite
Craft (specific skill) 6 ranks, Item of Renown, Mark of Distinction, Master (Craftsman)
Benefit
You are able to create masterwork items that are three times as effective as standard masterwork items; weapons confer a +3 bonus to attack rolls, armor check penalty is lessened by 3 and skill bonus items confer a +6 bonus. These items of fame must be created with the craft skill specified by the character's Mark of Distinction feat, take three times as long to create and the additional cost to create them is tripled (+900 for weapons of renown, +450 for armor of fame, etc).
Item of Glory
You are able to create superior masterwork items.Prerequisite
Craft (specific skill) 9 ranks, Item of Renown, Mark of Distinction, Master (Craftsman)
Benefit
You are able to create masterwork items that are four times as effective as standard masterwork items; weapons confer a +4 bonus to attack rolls, armor check penalty is lessened by 4 and skill bonus items confer a +8 bonus. These items of glory must be created with the craft skill specified by the character's Mark of Distinction feat, take four times as long to create and the additional cost to create them is quadrupled (+1,200 for weapons of renown, +600 for armor of fame, etc).
Item of Legend
You are able to create superior masterwork items.Prerequisite
Craft (specific skill) 12 ranks, Item of Renown, Mark of Distinction, Master (Craftsman)
Benefit
You are able to create masterwork items that are five times as effective as standard masterwork items; weapons confer a +5 bonus to attack rolls, armor check penalty is lessened by 5 and skill bonus items confer a +10 bonus. These items of legend must be created with the craft skill specified by the character's Mark of Distinction feat, take five times as long to create and the additional cost to create them is quadrupled (+1,500 for weapons of legend, +750 for armor of legend, etc).
Jack Of All Trades
You have learned how to apply your experience and savvy with one area of professional expertise in order to succeed in others.Benefit
You may substitute ranks in a Profession skill for ranks in another Profession skill in which you have no ranks, on a two for one basis for the purpose of making craft checks. For example, if you have 10 ranks in Profession (Merchant) you may attempt a Perform (Innkeeper) check as if you had 5 ranks in that skill. Ability bonuses and other modifiers are applied as usual.
Linguist
You are an exceptional linguistPrerequisite
Linguistics 3 ranks, Master (Cognition)
Benefit
Whenever you encounter a new spoken or written language you do not know, you may make a check to determine if you can understand it and you gain a bonus on the check equal to one third your character level (minimum +1); if the language is spoken you make an Intelligence check and if the language is written you make a Decipher Script check. The DC for depends on the situation; DC 15 if the language is related to a language you already know, DC 20 if the language is unrelated to any other languages you know and DC 25 if the language is ancient or unique. A successful check indicates that the master gleans enough meaning form a conversation or document to understand the basic message. A single check covers roughly one minute of a spoken language or one page of a written language.
Lore
You have acquired a talent for picking up assorted facts, historical trivia and random legends.Prerequisite
Master (Cognition)
Benefit
You apply one third your character level (minimum +1), rounded down, as a bonus on all Knowledge skill checks.
Loyal Clientele
Your skill at your trade becomes widely known.Prerequisite
Master (Avocation)
Benefit
Select a Profession skill; with the selected skill the income you earn with it is equal to the skill check, rather than half the skill check.
Special
This feat can be taken more than once, each time it applies to a different Profession skill.
Mark of Distinction
You are more efficient at creating masterwork items.Prerequisite
Craft (specific skill) 1 rank, Master (Craftsman)
Benefit
Select a craft skill; the cost to create masterwork items with the selected skill is halved. In addition masterwork items you create bear a personal distinction, seal or symbol of your design. Recognizing a masterwork item as the labor of its creator with this feat requires a DC 15 appraise check.
Special
This feat may be taken more than once. Each time it applies to a different craft skill.
Oral Ovation
The skill with your craft becomes widely known.Prerequisite
Master (Craftsman)
Benefit
Select a craft skill; with the selected skill the income you earn with it is equal to the skill check, rather than half the skill check.
Special
This feat may be taken more than once. Each time it applies to a different craft skill.
Scholar
You have learned how to apply your understanding of existing fields of knowledge to other fields.Prerequisite
Master (Cognition)
Benefit
You may substitute ranks in a Knowledge skill for ranks in another Knowledge skill in which you have no ranks, on a two for one basis for the purpose of making Knowledge checks. For example, if you have 10 ranks in Knowledge (Nobility) you may attempt a Knowledge (History) check as if you had 5 ranks in that skill. Ability bonuses and other modifiers are applied as usual.
Skilled Team
You have attracted or gathered a small group of apprentices that assist you in your work.Prerequisite
Profession 7 ranks, Master (Avocation)
Benefit
This feat functions like Leadership, except that it applies only to followers and the master's Leadership score is equal to her ranks in a chosen profession skill plus her Charisma modifier.
Tactical Advantage
By using your understanding of a creature's recorded weakness, you are able to gain an advantage in combat.Prerequisite
Exploit Weakness, Master (Cognition)
Benefit
Choose one of the following Knowledge fields to which this feat applies; Arcana, Dungeoneering, Local Planes, Nature or Religion. Once per encounter you may make a check (DC 10 + the creature's HD) with the chosen field of Knowledge to gain a +2 bonus on attack rolls against creatures covered by the selected field for the remainder of the encounter. The creatures covered by each field of Knowledge are; Arcana - dragons, constructs, magical beasts, Dungeoneering - aberrations and oozes, Local - humanoids and regional cultures, Planes - elementals and outsiders, Nature - animals, fey, giants, monstrous humanoids, plants and vermin, Religion - undead.
Special
This feat may be taken multiple times, each time it is selected it applies to a different field of knowledge.
Virtuoso
You have learned to apply the understanding of your craft to other crafts.Prerequisite
Perform 2 ranks, Master (Performance)
Benefit
You may substitute ranks in a Perform skill for ranks in another Perform skill in which you have no ranks, on a two for one basis for the purpose of making Perform checks. For example, if you have 10 ranks in Perform (Wind Instruments) you may attempt a Perform (Comedy) check as if you had 5 ranks in that skill. Ability bonuses and other modifiers are applied as usual.