Otherworldly Feats

Aasimar

Your blood is graced with that of a good outsider.

Prerequisites
Otherworldly

Benefit
You gain a saving throw bonus against acid, cold and electricity based effects equal to one-third your character +2. In addition you gain a +2 racial bonus on Diplomacy and Perception checks.

Special
This is a base otherworldly feat. All base otherworldly feats are mutually exclusive.

Aasimar Acumen

You are exceptionally insightful.

Prerequisites
Aasimar, Otherworldly

Benefit
You gain a +2 racial bonus to your Wisdom.

Aasimar Affability

You are exceptionally personable.

Prerequisites
Aasimar, Otherworldly

Benefit
You gain a +2 racial bonus to your Charisma.

Aasimar Illumination

Your latent spell-like power flares to life.

Prerequisites
Aasimar, Otherworldly

Benefit
You can use daylight once per day as a spell-like ability with your caster level equaling your character level.

Awaken Primordial Essence

You have a trace of elemental energy in your bloodline.

Prerequisites
Otherworldly

Benefit
Upon selecting this feat you choose one elemental essence; aqueous (cold), galeforce (electricity), incandescent (fire), terrestrial (acid) or thundershrill (sonic). You gain one of the following two abilities.

Elemental Attack: As an immediate action you can sheathe yourself in the elemental type described previously and when you make a natural attack you deal 1d6 points of elemental damage on a successful hit.

Elemental Protection: You gain energy resistance 5 against the descriptor associated with your chosen essence type.

Special
This is a base otherworldly feat. All base otherworldly feats are mutually exclusive. You may take this feat twice to gain both of the abilities listed above.

Primordial Blast

You are able to channel your primordial essence into a blast of elemental energy.

Prerequisites
Awaken Primordial Essence, Otherworldly

Benefit
Once per day plus an additional number of times per day equal to your Charisma modifier you can target any foe within 30 feet of you with a ranged version of your elemental attack that deals an additional +1 point of damage for every two character levels you have.

Tiefling

Your blood is tainted with that of an evil outsider.

Prerequisites
Otherworldly

Benefit
You gain a saving throw bonus against cold, electricity and fire based effects equal to one-third your character +2. In addition you gain a +2 racial bonus on Bluff and Stealth checks.

Special
This is a base otherworldly feat. All base otherworldly feats are mutually exclusive.

Tiefling Tenebrosity

Your latent spell-like power flares to life.

Prerequisites
Tiefling, Otherworldly

Benefit
You can use darkness once per day as a spell-like ability with your caster level equaling your character level.

Tiefling Tensility

You are exceptionally agile.

Prerequisites
Aasimar, Otherworldly

Benefit
You gain a +2 racial bonus to your Dexterity.

Tiefling Trenchancy

You are exceptionally intelligent.

Prerequisites
Aasimar, Otherworldly

Benefit
You gain a +2 racial bonus to your Intelligence.