Imagine a world where magic and technology are commonplace. Where farmers maintain fleets of magic powered machines to tend their fields.
Imagine a world where even commoners can travel from one city to the next in the blink of an eye.
Imagine a world where prosperity and peace are commonplace, a world with little need for the terrible weapons of war used in the past.
Imagine a world where evil is biding its time. . . .
Nearly a thousand years passed. . . . .
No one knows where the Lich King came from, but all either fled, died or were captured by his undead Legions. The few who weren’t captured to be used as food began a gorilla war against the undead that raged for nearly 100 years. During this time, most of the knowledge and technology from the previous age were lost. Each of the world’s five continents were left to their own as the technology and charts required to travel between them were lost. Towards the end of the Lich King’s War, when all hope seemed lost, the Lich King himself turned on this own brood, ending the war. There is no record of the Lich King after the end of the war.
With the end of the first Great War, mankind thrived and science flourished. The strange seafaring nomads called the Drowned Men reopen trade between the northern continent of Kaladan and the southern continent of Allum. The port city of Ocean Dale sprouts up on the island of Arcanum and quickly becomes the hub between the two continents. In this age of prosperity, people once again became complacent. . . . . .
All were caught off guard when the goblinoid races united, interested only in leaving a path of death and destruction in their wake. For a short time during this war, something went terribly wrong with magic, driving many magic users insane.
In the wake of the second Great War, the goblinoid tribes scattered like leaves on the wind. No longer having a threat to unite them, the Kingdoms of the world turned on each other. For three hundred years, Kingdoms fell while others rose from their ashes.
In more recent years, the fighting has turned to little more than petty squabbles between rival Kingdoms. During this time, the magic and technology of the past has begun to resurface. Many believe that the world is entering a new age of discovery. . . . . . But some things are best left buried.
Classes
- Alchemist
- Antipaladin
- Barbarian
- Bard
- Cavalier
- Cleric
- Fighter
- Inquisitor
- Monk
- Oracle
- Paladin
- Ranger
- Rogue
- Sorcerer
- Summoner
- Witch
- Wizard
Prestige Classes
- Arcane Archer
- Arcane Trickster
- Assassin
- Battle Herald
- Chronicler
- Duelist
- Eldritch Knight
- Harrower
- Holy Vindicator
- Horizon Walker
- Loremaster
- Low Templar
- Master Chymist
- Master Spy
- Mystic Thurge
- Nature Warden
- Rage Prophet
- Shackles Pirate
- Shadowdancer
- Stalwart Defender
Sentient Races
- Boggard
- Cyclops
- Drow
- Dryad
- Duergar
- Giant, Hill
- Giant, Stone
- Gnoll
- Greenskins
- Hag
- Half-Ogre
- Kobold
- Lizardfolk
- Merfolk
- Ogre
- Sahuagin
- Skum
- Svirfneblin
- Tengu
- Tiefling