Channeled Strike (Combat)

Store a use of Channel Energy in a weapon to be released on a weapon attack.

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Forked Spear-Sword

This short polearm features twin blades that cut like a geatsword but swung like a greataxe or can be set to receive a charge like a spear. It can also stab like a spear. Ursyn and Kaenyd rangers, especially those who use the Zweihander combat style, swear by the weapon.

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Rogue Variant: Venturer

Replacing subterfuge and trickery with guile and bravado, the Venturer is a versatile swashbuckler who steps out of the shadows, trading subtlety for martial prowess.

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Weapon Master

The weapon master is a student of all forms of weaponry and through years of training has reached the point where he can actually have his weapons join him in battle. The Weapon Master is typicly obsessed with weapons to the point of being considered thoroughly insane by those who do not understand his bond to them. To him they are a portion of the spirit of whoever created them and have developed a soul and a voice that only they can hear.

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Cleric Domain: Suffering

The power of your faith can bring your foes to a horrible and painful end.

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Boarding Axe

A boarding axe resembles a miniature halberd: an axe blade backed by a spike that hooks slightly downward when the weapon is held upright.  The haft falls between that of a handaxe and a battleaxe in length, but the blade is closer in size and weight to that of a handaxe; however, with the spike and the extra length it qualifies as a one-handed rather than a light weapon.  The spike can be used for piercing attacks or to aid in climbing.

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Cutlass

The cutlass is a variety of short sword favored by sailors, and sometimes used by duelists as an off-hand weapon.  It has a heavy, slightly curved, single-edged blade suitable for slashing or piercing, and a basket guard around the hilt.

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Fighter Variant: Agile Fighter

Some fighters prefer to go lightly armored and utilize speed and agile movement to defend themselves.

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Mariner

The mariner class from the Dragonlance Campaign Setting.

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Hedge Knight

I'm laying the groundwork for adapting the Sovereign Press' 3.5 version of the original Dragonlance adventure path to run it under Pathfinder rules.  Three of the core classes in the Tome of Magic struck me as particularly appropriate to the setting: the Swashbuckler, which, with some minor tweaking, can replace the Mariner core class from the Sovereign Press books; the Warlord, which can replace the rather useless Noble core class with no tweaking at all; and the Knight, which fits well with the key concepts behind the Knights of Solamnia.

However, some of the Knight's class features are implausible for the original Solamnic Knight PC, Sturm Brightblade, due to his background.  I created this class to represent would-be Knights like Sturm, who try to live according the Knighthood's precepts despite their separation from the Orders of the Crown, Sword and Rose -- or, for that matter, the Legion of Steel, Knights of Takhisis, or any other knightly order that exists or has existed in Ansalon at some point in its history.

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Sky Step

A platform of force appears beneath your feet for a splitsecond, allowing you to lessen falls and make leaps in mid-air.

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Wall Jump

You can jump to a wall, and push off of it for another mighty leap.

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