As a child you were notorious in your town for mischief, pranks, and other shinanigans. Choose one of the following skills: Bluff, Craft(Trapmaking), or Sleight of Hand. You gain a +1 trait bonus on this skill and it is always considered a class skill to you.
Character Options
Character Traits
Character Traits
Your body is somehow able to accomplish its necessary rejuvenation in only half the sleep most people need. For the purposes of regaining spells and recovering hit points, you only need half as much sleep as normal. This does not enable you to recover any more hit points per day, however, only to do it with less bed rest. Also, if you succumb to a Sleep spell, its duration will be halved.
Through observation and dedication, or perhaps necessity, you have learned how to mimic a spell’s effect with nothing but your mind.
Prerequisite: Wild Talent feat or Psionic Talent feat
Choose a 0-level spell. You may spend 1 power point to cast the spell as a psi-like ability. The psi-like ability is cast at your highest manifester level gained; if you have no manifester level, it functions at Manfester Level 1st. The psi-like ability’s save DC is Charisma-based.
Author's Note: This trait is designed for use with Psionics Unleashed from Dreamscarred Press and related materials. It was originally designed for one of my players as a version of Magical Talent for psionic characters. The most psionic characters will have more powerful effects for one pp, but this provides psionic characters without levels in a class that provides power points a minor ability to use their limited points on.
Prerequisite: Wild Talent feat or Psionic Talent feat
Choose a 0-level spell. You may spend 1 power point to cast the spell as a psi-like ability. The psi-like ability is cast at your highest manifester level gained; if you have no manifester level, it functions at Manfester Level 1st. The psi-like ability’s save DC is Charisma-based.
Author's Note: This trait is designed for use with Psionics Unleashed from Dreamscarred Press and related materials. It was originally designed for one of my players as a version of Magical Talent for psionic characters. The most psionic characters will have more powerful effects for one pp, but this provides psionic characters without levels in a class that provides power points a minor ability to use their limited points on.
As a child you were brought up in a family of adventurers. By the age of 10 you were able to fight well with a blade, as well as hold your own in a minor mage duel. By the age of 20, you graduated top of your class in the art of fighting in the best of both worlds. You now have a +1 to all damage rolls, as well as attack. This bonus applies to fighting, whether it be arcane or melee.
You have always found yourself up against better armed and better armored targets. Be they city guards or members of tougher species. You ignore 1 point of DR in combat.
One of your parents, or perhaps both, was a legendary hero or evil lord. Maybe at one point you tried to escape their shadow and be your own person, but everybody saw you as the child of that epic warrior. Rather then go against it, you've made it your goal to be just as good, if not better, then your parent(s). You gain a +1 to Gather Information checks as everybody knows who you are, and are keeping track of your exploits.
You were if not born on another plane, at least greatly connected to the multi-verse. You gain one of many benefits.
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