Though most view blood mages with suspension for there abilities they are not intrinsically evil. There are bad roomers about them for there ability to steal life for power and my fall to that.
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You cause a creature to relive its previous wounds.
With the emergence of firearms, came a time of doubt. While common archers may be easy to deal with for a skilled monk, bullets, even with common magical protections, proved more lethal than arrows at closer range. Some young cast-offs, unable to demonstrate enough proficiency with unarmed strikes or martial weapons to survive in a fight, choose to adopt these firearms as a legitimate way to prove their true worth. These artists soon became known as gun-fu masters, a self-proclaimed title that they would nevertheless prove worthy of. Using their keen senses, acrobatic moves and martial mastery to perfect their skills at close combat, gun-fu masters consider the battlefield as a complex layout into which every move should be calculated to bring the most destruction, with the quickest moves, at the lower cost – often surprising the enemy with unpredictable moves. Despite being shunned by their pairs, the lethality of their strange martial art inspires a tainted respect among the wisest, even if few would admit it.
Upholding the strictest values of Good and Law, the Whiteguard walks a path narrower than a keen sword's edge.
Monks who model their training after that of warriors quickly learn the great power of a well made shield. Monks of the sort couple the shield with a graceful, disciplined style of combat, excelling at both offense and defense with their protective aegis.
The Troubadour has learned to survive on skill alone, and has therefore not mastered arcane spells like his peers.
The witch may hover just off the ground, gaining new abilities with experience.
A Puzzle-master's repertoire is comprised of riddles, rhymes, and puzzles. These rather strange individuals conceive life as an intricate and challenging puzzle waiting to be solved. They seek to develop the supreme mind, thus devoting their entire intellect to maximizing favourable outcomes for themselves and their friends. To flaunt their skills, Puzzle-masters often speak in riddles or rhymes, causing others to stop and think in order to understand them. They love to pose questions, in the form of riddles which often conceal lessons or useful observations, to everyday people.
Whereas evil Puzzle-masters seek to demean and put down others in order to rise above them, good Puzzle-masters make their way through society attempting to educate the "less fortunate." Others simply travel around, enjoying the sport of poking fun at others while advancing their own intellectual understanding. Adventuring Puzzle-masters enjoy the supreme tests of judgement and intelligence that must be passed in order to survive perilous quests. Besides this, their input on decisions is nearly invaluable.
Whereas evil Puzzle-masters seek to demean and put down others in order to rise above them, good Puzzle-masters make their way through society attempting to educate the "less fortunate." Others simply travel around, enjoying the sport of poking fun at others while advancing their own intellectual understanding. Adventuring Puzzle-masters enjoy the supreme tests of judgement and intelligence that must be passed in order to survive perilous quests. Besides this, their input on decisions is nearly invaluable.
The witch can now take on the powers of a spider.
One of the four elements becomes a weapon for the witch.
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