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Fighter Archetype: Street Fighter

Growing up on the streets, you can learn to take care of yourself and others.

Class Features Modifications

Weapon and Armor Proficiency: The street fighter is not proficient in heavy armors or shields.

Beat ‘em Up: At 1st level, the street fighter gains Improved Unarmed Strike as a bonus feat. His unarmed strikes deal 1d6 damage.

Always Ready: Starting at 2nd level, a street fighter gets a +1 on his initiative checks. This bonus increases by +1 for every 4 levels beyond 2nd. This ability replaces Bravery.

Stand Tough: At 3rd level, the street fighter can resist the damage being dealt to him. If he is hit by an attack, before taking damage, he can make a fortitude save with a DC equal to the damage that would be dealt. If the save succeeds, he takes half the damage as nonlethal damage. If the save fails, he takes damage normally. He can use this ability once at 3rd level, and one more time every 4 levels beyond 3rd. This ability replaces armor training 1, 2, 3, and 4.

Sneak Attack: At 5th level, a street fighter inflicts +1d6 points of damage against targets within 30 feet that he flanks or that are denied their Dex bonus to AC against him. This damage increases by +1d6 for every four levels beyond 5th. This ability replaces weapon training 1.

Uncanny dodge: At 9th level, a street fighter can no longer be denied his dex bonus to his AC. This ability replaces weapon training 2.

Crowd Expert: At 13th level, a street fighter that is fighting in a crowd or is flanked gains a +2 dodge bonus to his AC. This bonus increases to +4 at 17th level. This ability replaces weapon training 3.

Bring ‘em Down Quick: At 17th level, as a standard action, a street fighter may make an attack that deals nonlethal damage at no penalty. This attack deals double damage. Extra damage, such as precision damage or damage from magical effects are not multiplied. This ability replaces weapon training 4.

Tough as Nails: At 19th level, a street fighter gains DR 10/- against nonlethal damage. This damage reduction applies to nonlethal damage sustained from the Stand Tough ability. This ability replaces armor mastery.

Author's Note: Created to be a fun "thug"-type character, whether PC or otherwise. Have fun.

Additional Ratings
Balance:
( 8 Votes )
Utility:
( 7 Votes )
Clarity:
( 7 Votes )




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