Character Options
Class Options
Sorcerer Bloodline: Vampire
Class Options
Sorcerer Bloodline: Vampire
Your blood carries the taint of undeath, imparted upon you by a vampire. Perhaps you are descended from a vampire who during a blood moon mated with a mortal, or perhaps you were bitten by a vampire but had not undergone full transformation before the beast was slain.
Class Skill: Knowledge (Nobility)
Bonus Spells: Burning Hands (3rd), Darkness (5th), Vampiric Touch (7th), Fear (9th), Dominate Person (11th), Transformation (13th), Finger of Death (15th), Form of the Dragon III (17th), Energy Drain (19th)
Bonus Feats: Combat Casting, Diehard, Empower Spell, Endurance, Iron Will, Spell Focus, Toughness, Weapon Focus
Bloodline Arcana: Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Bloodline Powers: You can call upon the darkness within you, becoming more like the vampire that sired you.
Utterdark Blast (Sp): Starting at 1st level, you can unleash an Utterdark Blast as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ability deals 1d8 points of negative energy damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Hellfire Blade (Sp): At 3rd level, you can wreathe your weapon in fire as part of a swift action. While this enhancement is active, you receive a +1 bonus on attack rolls, fire resistance 5, and your weapons deal an additional 1d6 fire damage. At 9th level, the bonus on attack rolls increases to +2, the fire resistance increases to 10, and the weapon fire damage increases to 1d8. This enhancement lasts for a number of minutes per day equal to half your sorcerer level.
Hungry Darkness (Sp): At 9th level, you can call forth an area of supernatural darkness swarming with vampire bats. The darkness erupts in a 20-ft-radius-burst. Anyone caught in this area is dealt 1d6 points of bludgeoning, slashing, or piercing damage (which ever would deal the most damage) per sorcerer level. Those caught in the area receive a Reflex save for half. Those who fail their save are blinded until the end of their next turn. yle="font-size: 9pt;">At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.
Mist Form (Sp): At 15th level, you can assume a gaseous form as a standard action. This ability is treated exactly like the spell of the same name, except that the damage reduction gained is 10/— and the fly speed gained is 60 feet. This ability lasts for a number of rounds per day equal to your sorcerer level. You can use this ability once per day.
Dark Metamorphosis (Ex): At 20th level, your body surges with vampiric strength. You receive a +4 inherent bonus to your Strength and Dexterity. You gain immunity to non-lethal damage and paralysis. Once per day you may enter a state of blood healing which lasts for 1 minute. During this time you gain fast healing 5 and lose all negative levels you possess (no save necessary).
Author's Note: Based upon Symphony of the Night, and tailored for a player who wanted to run a Dhampir sorcerer. I understand this may be more powerful than core pathfinder, but I tend to run high-powered games.
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