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Bard Archetype: Vagabond

Vagabonds are eternal wanderers—never able to stay in any one place for long.  They give up some of their musical versatility to improve their ability to travel and avoid danger on the road.

Class Features Modifications

Class Skills: Remove Climb from the vagabond’s list of class skills and add Disable Device.

World Traveler (Ex): A vagabond gains a bonus equal to half his bard level on Knowledge (geography), Knowledge (history), Knowledge (nature), and Linguistics checks. He can reroll a check against one of these skills, but must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter. This ability replaces bardic knowledge.

Fast Movement (Ex): At 2nd level, a vagabond’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor or light armor and not carrying a heavy load. Apply this bonus before modifying the vagabond’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the bard's land speed. This ability replaces well versed.

Roguishness (Ex): At 2nd level, and every four levels thereafter until 18th level, the vagabond gains a rogue-like talent. The abilities that follow replace versatile performance.

Evasion (Ex): At 2nd level and higher, a vagabond can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the vagabond is wearing light armor or no armor. A helpless vagabond does not gain the benefit of evasion.

Uncanny Dodge (Ex): Starting at 6th level, a vagabond can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A vagabond with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. If a vagabond already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Woodland Stride (Ex): Starting at 10th level, a vagabond may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Improved Uncanny Dodge (Ex): A vagabond of 14th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has vagabond levels.  If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Improved Evasion (Ex): At 18th level and higher, the vagabond is better at avoiding magical and unusual attacks.  This ability works like evasion, except that while the vagabond still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless vagabond does not gain the benefit of improved evasion.

Additional Ratings
Balance:
( 7 Votes )
Utility:
( 6 Votes )
Clarity:
( 7 Votes )


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