Need the Pathfinder Roleplaying Game Reference Document, including supplemental material? Check out Andrew Stokes' contribution to the site here.

Oracle Mystery: Shadows

Most oracles draw their strength from a facet of reality--earth, fire, battle, or water. yet there are a few who are blessed with the ability to draw power from the shadows themselves, making them masters of stealth and deception.

Class Features Modifications

 Class Skills: An Oracle with the Shadows mystery adds bluff, stealth, perception, and disable device to their skill list.

Bonus Spells: Disguise Self (2nd), Invisibility (4th), Major Image (6th), Greater Invisibility (8th), Seeming (10th), Shadow Walk (12th), Instant Summons (14th), Antimagic Field (16th), Energy Drain (18th)

Revelations: An oracle with this mystery can choose from any of the following revelations.

Shadowstrike: The Oracle uses his supernatural insight to pinpoint an opponent’s weak points. The oracle may use sneak attack (as the rogue class feature) a number of times per day equal to 3+his charisma modifier, as if he were a rogue equal to his level.

Poison Mastery: The oracle has gained insight into the creation and use of poisons. The Oracle gains a +2 bonus to craft (Alchemy) checks in order to create a poison, and his poisons persist for a number of strikes equal to his charisma modifier. At 7th level, the bonus increases to +4, and the Oracle never risks accidentally poisoning himself. At 14th level, the Oracle may apply poison to a weapon as a swift action, and the DC to resist his poisons increases by 2.

Cloak of Twilight: Shadowy forms flit around the oracle, obscuring his form and intercepting strikes. The Oracle gains a +2 deflection bonus to AC. At 7th level, and every 4 levels thereafter, this increases by +1. At 13th level, the Oracle gains a 20% miss chance against ranged attacks. This cloak may be used for 1 hour/oracle level, hours do not need to be consecutive but must be used in 1 hour increments.

Gaze of Night: Your shadowy patron grants you the ability to pierce the veil of night. You gain darkvision 60 feet. If you already possess darkvision, you may see through up to 30 feet of magical darkness.

Strength from Shadow: You gain fast healing 5 in low-light conditions. In dark conditions, you gain a +2 natural bonus to Strength, Dexterity, and Constitution, and DR 5/-. You must be level 11 to take this revelation.

Wings of Shadow: You may grow shadowy wings for 1 minute per oracle level. These wings give you a fly speed on 60 feet (good). The minutes used do not need to be consecutive, but must be in 1 minute increments. You must be at least 7th level to take this revelation.

Preternatural Skill: you gain a +5 bonus to stealth and perception checks. At level 11, you gain the ability to hide in plain sight (as an assassin).

Shadow Emanation: The Oracle summons a small being of shadow that functions as a scout and familiar. The shadow is a tiny, ethereal being and may not participate in combat. It may be summoned once per day. At 7th level, and every 4 levels thereafter, it may be summoned 1 additional time per day. The shadow may be ordered to perform one task per summoning.

Shadow Dart: You gesture, and a tendril of pure shadow ensnares your target. This is a ranged touch attack (30 ft.). An enemy hit by this attack must pass a fortitude save or be staggered (level 1), stunned (level 7), or blinded (level 14). The afflicted creature may take a new save as a full-round action. You may use this ability a number of times/day equal to 3+your charisma modifier.

Shadow Jump: You gain the ability to move swiftly and undetectably through shadows. You gain shadow jump (40 feet) as the shadowdancer class feature. At 4th level, and every 4 levels thereafter, the distance jumped doubles.

Final Revelation: You become a master of shadows, and gain the death attack special ability (as an assassin). In addition, you may apply the silent or still spell metamagic abilities to any spell you cast (this does not raise the spell level).

Author's Note: The shadows mystery is to rogue what the battle mystery is to fighter. a cool character concept, and more in line with what I see oracles being anyways--support casters/character, not frontline brawlers.

Additional Ratings
Balance:
( 7 Votes )
Utility:
( 7 Votes )
Clarity:
( 7 Votes )

Search for Class Options

Favorite Class Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 8 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Rogue Archetype: Sapper
    by Thomas LeBlanc, 4.75 with 4 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes
  • Bard Archetype: Vagabond
    by Eric C, 4.6 with 5 votes
  • Sorcerer Archetype: Wonderworker
    by Eric C, 4.57 with 7 votes
  • Cleric Archetype: Priest
    by Tim Jenkins, 4.5 with 24 votes
  • Favorite Character Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 8 votes
  • Improved Combat Reflexes (Combat)
    by Morten Jørgensen, 5 with 6 votes
  • Antagonize
    by Morten Jørgensen, 5 with 5 votes
  • Vital Follow-Up (Combat)
    by Morten Jørgensen, 5 with 5 votes
  • Pacify
    by Morten Jørgensen, 5 with 3 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Improved Deflect Arrows
    by Will, 4.83 with 6 votes
  • All-Time Favorites

  • Downloadable Pathfinder Roleplaying Game Reference
    by Andrew Slice, 5 with 13 votes
  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.91 with 43 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.81 with 27 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 30 votes
  • Medieval Inn I
    by Dave Couture, 4.76 with 17 votes
  • Bags of Sharing
    by Evan Krecsy, 4.76 with 37 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes