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Inquisitor Archetype: Sacred Fist

The body is a temple for the Gods. Sacred Fists see it as a tool. The temple is where the gods speak, if they are the temple, then they also carry the will of their Gods. Sacred Fists are Inquisitors who put all their focus into become the best tool they can for their god. Once Ready they travel the world as living examples of divine will.

Class Features Modifications

Class Skills: Acrobatics (Dex), Bluff (Cha), Craft (Int), Climb (Str), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Heal (Wis), Knowledge (Dungeoneering) (Int), Knowledge (Local) (Int), Knowledge (Geography) (Int), Knowledge (History) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex) and Swim (Str).

This Replaces the Inquisitor's base Skills.

Weapon and Armor Proficiencies: Agents are proficient with simple weapons, the weapon of their deity and light armor. In addition to these proficiencies, they gain the feat Improved Unarmed Strike with damage as a Monk of equal level. Sacred fist and Monk Levels stack for Unarmed Damage.

This replaces the Inquisitor weapon and armor proficiencies.

Well Conditioned: Agents recieve a bonus of 1/2 their level (minimum 1) to Acrobatics, Climb, and Swim checks.

This replaces Stern Gaze as a class feature.

Inspired Reaction: At 2nd level, the Sacred fist is more aware of the world and how it moves around them. As a response they become harder to catch unprepared. They are treated as having Uncanny Dodge, as per the rogue ability. This ability only works while the Inquisitor is in light or no armor and is carrying a light load. At 9th level they gain Evasion as per the rogue ability.

This replaces the Track class feature.

Divine Ascetic: At 3rd level the Sacred Fist adds his or her Wisdom modifier to their dex modifier for determining AC, Flatflooted AC, and Touch AC. This bonus also applies to CMD. Should the Sacred Fist be carrying a heavy load or, use a shield, or wear medium or heavier armor, they lose the benefit of their Wisdom Modifier. This is a reflection of their holy martial training, inspired by their god's fighting style, restricting or burdening their bodies inhibits their divine training from being fully utilized. futhermore, they may select a monk bonus feat at this level and every three levels after, as if they were a Monk of equal level.

This replaces Solo Tactics and the Teamwork feat class features.

Author's Note: Noticing how the APG made Arcane Duelist a Bard Variant, I felt that the Sacred fist PrC from WotC felt very much like an Inquisitor. Though with that class I could never agree with the losing weapons, as Inquisitors are not the type to go in without an edge or two. I feel Judgement and Bane more than make up for the class features I did not recreate. The Spell selection Inquisitors get can emmulate those features just fine as well.

Additional Ratings
Balance:
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Utility:
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