Character Options
Class Options
Alchemist Archetype: Physician
Class Options
Alchemist Archetype: Physician
The Physician is an archetype of the alchemist dedicated to healing instead of damage.
Class Features Modifications
Injection (Su): The alchemist gains the ability to heal himself and his allies with specially prepared injections. This ability heals 1d6 plus the alchemist Intelligence modifier damage and goes up 1d6 every odd level. The alchemist must touch his target for the healing to take effect. This healing does no damage to undead. The alchemist can use this ability a number of times per day equal to his class level + his Intelligence modifier. This ability replaces bombs however any feat or class ability that increase the number of bombs per day an alchemist has will increase his number of injections.Discoveries
The following new discoveries are available to the alchemist.Lesser Injected Booster: When the alchemist heals with his Injection he may choose to heal one of the following effects. Fatigued Shaken or Sickened. An alchemist may only use one booster per injection.
Injected Booster: When the alchemist heals with his Injection he may choose to heal one of the following effects: Dazed, Diseased, or Staggered. An alchemist may only use one booster per injection. An alchemist must be at least 6th level to take this discovery.
Improved Injected Booster: When the alchemist heals with his Injection he may choose to heal one of the following effects. Cursed Exhausted Frightened Nauseated Poisoned. An alchemist may only use one booster per injection. An Alchemist must be at least 10th level to take this discovery.
Greater Injected Booster: When the alchemist heals with his Injection he may choose to heal one of the following effects. Blinded, Deafened, Paralyzed, and Stunned. An alchemist may only use one booster per injection. An Alchemist must be at least 12th level to take this discovery.
Restorative Injection: When the alchemist heals with an injection he may choose to lessen the healing in order to heal ability score damage. For each 2 dice he removes from the injection he may heal one
| Additional Ratings |
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| Balance: |
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| Utility: |
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| Clarity: |
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