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Witch Hex: Elemental Pulse

1 1 1 1 1 1 1 1 1 1 Rating 4.33 (6 Votes)
One of the four elements becomes a weapon for the witch.

Class Features Modifications

Elemental Pulse (Su): The witch is tied closer to one of the four elements than her sisters. When the witch chooses this hex, she must also select one of the four elements: air, earth, fire, or water. This choice cannot be changed. Starting at 1st level, you can unleash an elemental pulse as a standard action, targeting any foe within 30 feet as a ranged touch attack. This pulse deals 1d6 points of damage of your energy type + 1 for every two witch levels you possess. Once a creature has been targeted by this hex, it cannot be targeted by it again for 24 hours.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (6 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (6 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 4.80 (5 Votes)