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Category: Class Options
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Published on Wednesday, 07 September 2011 13:28
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Written by Chancey Scott
One of the four elements becomes a weapon for the witch.
Class Features Modifications
Elemental Pulse (Su): The witch is tied closer to one of the four elements than her sisters. When the witch chooses this hex, she must also select one of the four elements: air, earth, fire, or water. This choice cannot be changed. Starting at 1st level, you can unleash an elemental pulse as a standard action, targeting any foe within 30 feet as a ranged touch attack. This pulse deals 1d6 points of damage of your energy type + 1 for every two witch levels you possess. Once a creature has been targeted by this hex, it cannot be targeted by it again for 24 hours.
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