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Bard Archetype: Troubadour

The Troubadour has learned to survive on skill alone, and has therefore not mastered arcane spells like his peers.

Most bards rely on spells, but there are some who eschew arcane study for their own reasons. Troubadours rely on their wits, their charisma, and sometimes even instinct to aid in their quests. A troubadour has the following class features.

Class Features Modifications

Survivor: At 1st level, a troubadour adds Survival to his list of class skills and removed Spellacraft from his list of class skills.

Weapon Trainee: The troubadour receives either Martial Weapon Proficiency or Exotic Weapon Proficiency as a bonus feat at 1st level.

Rogue Talents: As a troubadour gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a troubadour gains one rogue talent or rogue ability. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A troubadour cannot select an individual talent more than once. This ability replaces the bard's spells class feature. Troubadours do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.

The list of talents that a troubadour may select from is limited--he may not select any ability that affects sneak attack. The troubadour may also select Evasion or Trap Sense (having a static +2 bonus) as a talent.

Advanced Talents: At 10th level, and every two levels thereafter, a troubadour can choose an advanced talent in place of a rogue talent.

The list of advanced talents that a troubadour may select from is limited--he may not select any ability that affects sneak attack. The troubadour may also select Improved Trap Sense (which increases the static bonus to +4) as a talent.

Author's Note: I wonder if an increase in skill points per level may also be required here.
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