Sorcerer Bloodline: Psionic

At some point in your family's history, one of your relatives manifested psionic abilities. Though you failed to inherit these innate powers yourself, some spark of mental mastery fuels your arcane talent as well.

Class Skill: Sense Motive

Bonus Spells: hypnotism (3rd), detect thoughts (5th), clairaudience/clairvoyance (7th), phantasmal killer (9th), telepathic bond (11th), mass suggestion (13th), vision (15th), mind blank (17th), dominate monster (19th)

Bonus Feats: Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Quicken Spell, Silent Spell, Still Spell

Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2

Bloodline Powers: Your magic benefits from the latent psionic energy of your mind, growing more potent as you gain levels.

Hand of the Psion (Su) - At 1st level, you can cause a melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Charisma modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Mental Resistance (Ex) - At 3rd level, you gain a +2 bonus on saving throws against enchantments and illusions. At 9th level, your bonus on saving throws against enchantments and illusions increases to +4.

Psionic Blast (Sp) - At 9th level, you can unleash a psionic blast of mental energy once per day. This 30-foot cone-shaped burst does 1d6 points of nonlethal damage for every 2 sorcerer levels (maximum 10d6) and stuns creatures in its path for 1 round. Those caught in the area of your blast receive a Will save. A successful save negates the stunned effect and reduces the damage by half. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.

Willful Magic (Ex) - At 15th level, you can increase the potency of your spells through sheer force of will, allowing you to reroll any caster level check to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result even if it is worse. You can use this ability at will.

Transcendant Mind (Su) - At 20th level, you gain immunity to all mind-affecting effects and the ability to communicate telepathically with any creature within 100 feet that has a language. Once per day, you can cast astral projection as a spell-like ability using your sorcerer level as your caster level.


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