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Class Options
Sorcerer Bloodline: Ooze
Class Options
Sorcerer Bloodline: Ooze
At one point in your life, you had an encounter with an ooze and almost lost your life. Though you survived and show know no outward signs of the experience, the ooze had changed you in strange ways.
Class Skill: Escape Artist.
Bonus Spells: Grease(3rd), Acid Arrow(5th), Slow(7th), Freedom of Movement(11th), Passwall(13th), Disintegrate(15th), Spell Turning(12th), Shapechange(19th)
Bonus Feats: Defensive Combat Training, Skill Focus(Escape Artist), Great Fortitude, Iron Will, Endurance, Diehard, Spell Penetration, Greater Spell Penetration.
Bloodline Arcana: When applying a metamagic feat to any transmutation spell with the polymorph subtype, you may reduce the effective spell level by one. This ability can only be used once per spell. For exmple, a silent third level spell does not take up a fourth level slot, but a silent and stilled third level spell will.
Bloodline Powers:
Acidic Body (Su): At 1st level, your body secreates an acidic substace that does not harm you or your equipment. Any attack made on you with weapons that are not reach weapons or ranged weapons cause the attacker to 1d6+1 per two caster levels of acid damage. The damage increases to 1d8+1 per two caster levels at 7th level.
Liquid Reach (Ex): At 3rd level, you gain the Liquid Reach ability. This ability works like the Aberrant Bloodline ability Long Limbs.
Paralyzing Touch (Su): At 9th level, with a melee touch attack you may attempt to paralyze a foe for 3d6 rounds. A Fortitude save(DC 10+1/2 caster level+your Charisma modifier) negates the effect.
Oozing Response (Ex): At 15th level, you gain DR 10/Bludgeoning as your body becomes more ooze-like. It becomes DR 15/bludgeoning and magic at 20th level.
Ooze for Blood (Ex): At 20th level, you gain blind sight with a range of 20ft and are no longer subject to critical hits(though you are still subject to sneak attacks). You gain immunity to paralysis and sleep effects as well as immunities to two of the following: charms, compulsions, phantasms, patterns, or morale effects.
| Additional Ratings | |
| Balance: | ( 8 Votes ) |
| Utility: | ( 8 Votes ) |
| Clarity: | ( 8 Votes ) |
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