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Sorcerer Bloodline: Geniekin
Class Options
Sorcerer Bloodline: Geniekin
The wonders of the elemental planes course through your veins. Perhaps it's due to that ancester of yours who consorted with genies?
Class Skills: Knowledge (Planes), Sense Motive.
Bonus Spells: The bonus spells for your bloodline depend on the type of genie from which you descend.
Djinni (Air): Shocking Grasp (3rd), Gust of Wind (5th), Wind Wall (7th), Solid Fog (9th), Control Winds (11th), Chain Lightning (13th), Wind Walk (15th), Whirlwind (17th), Elemental Swarm (19th)
Efreeti (Fire): Burning Hands (3rd), Scorching Ray (5th), Fireball (7th), Fire Shield (9th), Flame Strike (11th), Chain Lightning* (13th), Delayed Blast Fireball (15th), Incendiary Cloud (17th), Elemental Swarm (19th)
Marid (Water): Chill Touch (3rd), Chill Metal (5th), Water Breathing (7th), Ice Storm (9th), Cone of Cold (11th), Freezing Sphere (13th), Delayed Blast Fireball* (15th), Polar Ray (17th), Elemental Swarm (19th)
Shaitan (Earth): Magic Stone (3rd), Soften Earth and Stone (5th), Meld Into Stone (7th), Stoneskin (9th), Wall of Stone (11th), Flesh to Stone (13th), Statue (15th), Earthquake (17th), Elemental Swarm (19th)
Bonus Feats: Combat Casting, Fleet, Improved Initiative, Improved Counterspell, Iron Will, Magical Aptitude, Heighten Spell, Craft Ring, Craft Wondrous Item.
Bloodline Arcana: Whenever you cast a spell of the conjuration school, the spell receives the benefits of the Extend Spell feat without using up a higher level spell slot. In addition, the spell does not require a full-round action to cast.
Bloodline Powers: The magical blood that flows through your veins manifests itself through conjuration, illusion, and elemental magic.
Initiate Conjuration (Sp): At 1st level, once per day, you may conjure enough food and water to sustain one medium or small sized creature for 24 hours. This acts exactly like the spell Create Food and Water but with the limitation on the amount of food and water created.
Genie's Veil (Sp): At 3rd level, you can use the spell Invisibility as a spell-like ability a number of times per day equal to your Charisma modifier.
Gift of the Sultan (Sp): At 9th level, you may use the spell Major Creation once per day. The duration of the created object also receives the benefits of your Bloodline Arcana.
Elemental Travel (Sp): At 15th level, as a standard action, you may transport yourself and up to eight willing target creatures to any of the Elemental Planes or the Material Plane. This functions the same as the spell Plane Shift.
Genie's Wish (Sp): At 20th level, once daily, you may use either the spell Wish or Shapechange.
Author's Note: In addition to the above, I am providing special rules to a player who's interested in having a genie familiar ala the Sha'ir class from Arabian Adventures 2nd Edition AD&D. A special thanks to Tim Jenkins and his alternate Sorcerer Bloodline: Elemental, from which I borrowed some concepts for this.
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