Sorcerer Bloodline: Nature Bond

Your family has always had a strong tie to nature. This may have been because of a dryad being an ancestor, or perhaps some sort gift from a nature god, or perhaps a renegade druid experimented on an ancestor. No matter how, you have inherited that strong bind with nature.

Class Skill: Knowledge (Nature).

Bonus Spells: Summon Nature's Ally I (3rd), Summon Nature's Ally II (5th), Summon Nature's Ally III (7th), Summon Nature's Ally IV (9th), Summon Nature's Ally V (11th), Summon Nature's Ally VI (13th), Summon Nature's Ally VII (15th), Summon Nature's Ally VIII (17th), Summon Nature's Ally IX (19th).

Bonus Feats: Animal Affinity, Spell Focus (Conjuration), Augment Summoning, Endurance, Fleet, Toughness, Skill Focus (Knowledge(Nature)), Skill Focus (Survival), Self-Sufficent, Run.

Bloodline Arcana: Whenever you use Summon Nature's Ally add +1 to your caster level for purposes of determining how long your summoned ally remains.

Bloodline Powers:
Nature magic comes easy to you, and nature is your friend and ally on your path to greater magic.

Familiar (Su): At 1st level, you gain a familiar, as a wizard who had selected one as his arcane bond, equal to your sorcerer level.

Companion (Su): At 3rd level, your familiar metamorphoses into an animal companion. You retain your familiar's familiar boon, but it now becomes an animal companion and follows all rules for animal companions. Your effective Druid level equals your sorcerer level - 2. Any levels of Druid you gain stack with your effective druid level from this bloodline ability.

Nature's Gift (Su): At 9th level, you can add any one druid spell from the druid spell list to your list of spells known. This spell must be of a level less than the maximum level you are capable of casting. It is treated as an arcane spell for you. You can also add one additional spell at 13th level and 17th level.

Nature's Power (Su): At 15th level, the DC for any spells you cast that are both druid and sorcerer/wizard spells increases by +2. This bonus stacks with the bonus granted by Spell Focus. This applies to any spells you choose via the Nature's Gift power.

Nature's Perfection (Su): At 20th level, your body surges with natural power. You gain the Outsider (Native) template, you cease to age. You are at one with nature. You may wild-shape once per day as if a druid equal to your sorcerer level.

Author's Note: Provided under Creative Commons Non-Commercial, like always.

Additional Ratings
Balance:
( 12 Votes )
Utility:
( 11 Votes )
Clarity:
( 12 Votes )


Search for Class Options

Favorite Class Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 6 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes
  • Bard Archetype: Vagabond
    by Eric C, 4.6 with 5 votes
  • Cleric Archetype: Priest
    by Tim Jenkins, 4.5 with 24 votes
  • Sorcerer Archetype: Wonderworker
    by Eric C, 4.5 with 6 votes
  • Rogue Archetype: Assassin
    by Dale W. Robbins, 4.5 with 6 votes
  • Favorite Character Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 6 votes
  • Vital Follow-Up (Combat)
    by Morten Jørgensen, 5 with 5 votes
  • Greater Combat Reflexes (Combat)
    by Morten Jørgensen, 5 with 4 votes
  • Improved Deflect Arrows
    by Will, 5 with 4 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Prismatic Storm
    by Avery A. Bowles, 4.8 with 5 votes
  • Sacred Arrow
    by Randy Newnhan, 4.75 with 4 votes
  • All-Time Favorites

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.9 with 39 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Bags of Sharing
    by Evan Krecsy, 4.74 with 35 votes
  • Battle Adaptation (Combat)
    by Owen, 4.72 with 25 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes