Character Options
Class Options
Sorcerer Bloodline: Nature Bond
Class Options
Sorcerer Bloodline: Nature Bond
Your family has always had a strong tie to nature. This may have been because of a dryad being an ancestor, or perhaps some sort gift from a nature god, or perhaps a renegade druid experimented on an ancestor. No matter how, you have inherited that strong bind with nature.
Class Skill: Knowledge (Nature).
Bonus Spells: Summon Nature's Ally I (3rd), Summon Nature's Ally II (5th), Summon Nature's Ally III (7th), Summon Nature's Ally IV (9th), Summon Nature's Ally V (11th), Summon Nature's Ally VI (13th), Summon Nature's Ally VII (15th), Summon Nature's Ally VIII (17th), Summon Nature's Ally IX (19th).
Bonus Feats: Animal Affinity, Spell Focus (Conjuration), Augment Summoning, Endurance, Fleet, Toughness, Skill Focus (Knowledge(Nature)), Skill Focus (Survival), Self-Sufficent, Run.
Bloodline Arcana: Whenever you use Summon Nature's Ally add +1 to your caster level for purposes of determining how long your summoned ally remains.
Bloodline Powers:
Nature magic comes easy to you, and nature is your friend and ally on your path to greater magic.
Familiar (Su): At 1st level, you gain a familiar, as a wizard who had selected one as his arcane bond, equal to your sorcerer level.
Companion (Su): At 3rd level, your familiar metamorphoses into an animal companion. You retain your familiar's familiar boon, but it now becomes an animal companion and follows all rules for animal companions. Your effective Druid level equals your sorcerer level - 2. Any levels of Druid you gain stack with your effective druid level from this bloodline ability.
Nature's Gift (Su): At 9th level, you can add any one druid spell from the druid spell list to your list of spells known. This spell must be of a level less than the maximum level you are capable of casting. It is treated as an arcane spell for you. You can also add one additional spell at 13th level and 17th level.
Nature's Power (Su): At 15th level, the DC for any spells you cast that are both druid and sorcerer/wizard spells increases by +2. This bonus stacks with the bonus granted by Spell Focus. This applies to any spells you choose via the Nature's Gift power.
Nature's Perfection (Su): At 20th level, your body surges with natural power. You gain the Outsider (Native) template, you cease to age. You are at one with nature. You may wild-shape once per day as if a druid equal to your sorcerer level.
Author's Note: Provided under Creative Commons Non-Commercial, like always.
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| Utility: |
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