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Sorcerer Bloodline: Summoner

You have a natural knack for conjuring summoned minions. It is far less effort, and you gain far more efficiency, than a normal caster who summons minions. This could be some outsider blood in your ancestry, or it could be you were born under a special sign, or perhaps these creatures simply like you and respond to your call.

Class Skill: Diplomacy

Bonus Spells: Summon Nature's Ally I (3rd), Summon Nature's Ally II (5th), Summon Nature's Ally III (7th), Summon Nature's Ally IV (9th), Summon Nature's Ally V (11th), Summon Nature's Ally VI (13th), Summon Nature's Ally VII (15th), Summon Nature's Ally VIII (17th), Summon Nature's Ally IX (19th).

Bonus Feats: Spell Focus (Conjuration), Augment Summoning, Combat Casting, Improved Familiar, Persuasive, Greater Spell Focus (Conjuration).

Bloodline Arcana: Whenever you cast a conjuration spell that summons a creature, increase your caster level by two to determine the duration of the spell.

Bloodline Powers: Summoning magic comes naturally to you.

Extended Summoning (Ex): At 1st level, you gain the ability to extend any summon spell you cast. This functions exactly like the metamagic ability Extend Spell, but only functions for conjuration spells that summon creatures. This does not increase the spell level, nor the casting time, but otherwise functions as the Extend Spell feat. You may use this ability a number of times per day equal to 3 + your CHA modifier.

Rapid Summoning (Ex): At 3rd level, you can decrease the casting time for a summoning spell you cast without increasing the spell level. When using this ability, you can cast the spell as a standard action. You can use this ability once per day at 3rd level, and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to a maximum of five times per day at 19th level. This ability can be used with other bloodline powers.

Persistant Summoning (Su): At 9th level, any creature you summon that is targeted by a spell that would end it\'s summoned duration early gains a bonus to it\'s save to resist equal to your 1/2 your sorcerer level. You also add 1/2 your sorcerer level to the DC of any attempt to counterspell a summon spell you cast.

Advanced Summoning (Su): At 15th level, you can add the Advanced simple template to any one summon spell you cast. If you summon more than one creature with the spell, you may apply the advanced simple template to all the creatures summoned. You may use this ability once per day at 15th level, and one additional time per day at level 20. This ability can be used with other bloodline powers.

Greater Summoning (Su): At 20th level, you have mastered summoning creatures to do your bidding. Whenever you cast a summoning spell using your Extended Summoning ability, instead of doubling the duration, you instead convert all times up by one step (rounds to minutes, minutes to 10 minutes, 10 minutes to hours, hours to days).

Author's Note: As usual, this is submitted with a Creative Commons Non-Commercial license. Enjoy.

Additional Ratings
Balance:
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Utility:
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Clarity:
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