Sorcerer Bloodline: Witch

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There cabals of sorcerers that have spent generations tending the needs of the natural world alongside Druids and Rangers. Unlike other bloodlines this one requires an ethos to manifest as well as an alignment restriction. Witches of this stripe are more spiritual in nature than most other sorcerers.

Alignment: Any neutral like Druids

Class Skills: Heal, Knowledge (Nature), Survival

Bonus Spells: Goodberry (3rd), Summon Swarm (5th), Cure Moderate Wounds (7th), Cure Serious Wounds (9th), Cure Critical Wounds (11th), Find the Path (13th), Heal (15th), Whirlwind (17th), Storm of Vengeance (19th).

Bonus Feats: Brew Potion, Defensive Combat Training, Empower Spell, Improved Initiative, Magical Aptitude, Persuasive, Point Blank Shot, Self-Sufficient, Skill Focus [Knowledge (Nature), Survival]

Bloodline Arcana: When casting a Summon Monster spell you may choose from either the spell's normal menu or Summon Nature's Ally list of choices of the same level.

Bloodline Powers: The energies in nature have given you uncanny abilities.

Arcane Bond (Su)
: At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. The item can even be a proper spellbook which the Witch will refer to as her Book of Shadows or Grimoire.

Woodland Stride
(Su): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Evasion (Su): At 9th level the sorcereress can evade effects as if she were a Ranger as the same level as Witch-Sorceress. Levels in Ranger and Sorcerer do not stack. At 16th level she gets improved evasion as a ranger of comparable level.

Venom Immunity (Su): At 15th level the sorcereress becomes completely immune to all poisons, mundane or magical.

Avatar of Nature (Su): At 20th level the witch-sorcerer gets the effect of timeless body and can cast Commune with Nature and Shillelagh as spell like abilities a number of times per day equal to her charisma modifier as a druid of her level of sorcerer. Levels in Druid does not stack with this ability.

Author's Note: This is an idea that has been brewing in the back of my mind since the core book came out in August. If you like this or hate this I ask that you let me know.

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