Barbarian Rage Powers

Barbarian rage powers Blood Craze, Gorilla Slam, Me Grug, and Python Grip to add to the existing powers.

Blood Craze (Ex): Getting hit makes your blood boil in rage. Whenever you are hit with a confirmed critical hit while you are raging your total number of rounds of rage per day increases by 1. You can go over your maximum number of rounds of rage per day with this talent.

Gorilla Slam (Ex): Once per rage a barbarian in a grapple that successfully pins their opponent may instead lift that opponent above their head, but only if the opponent does not exceed the barbarian's heavy load carrying capacity. The barbarian's next CMB is made at an additional 5 bonus, against the target lifted, and the barbarian can drive his opponent into the ground, slamming him into the dirt with the full weight of his brutal strength. The opponent suffers lethal bludgeoning damage equal to 1d6 (assuming the barbarian is Medium; 1d4 points of damage if Small) plus double the barbarians Strength modifier. In addition, the opponent is prone in a square of the barbarian's choice within his reach.

Me Grug (Ex): You may only take this rage power if you have the Intimidating Prowess combat feat. Add your Charisma modifier to your Intimidate checks only if its a bonus. You also gain a 1 bonus to your Intimidate checks for every 4 levels of barbarian attained (minimum 1).

Python Grip (Ex): During a grapple a barbarian's unarmed strike damage deals 1d6 points of damage (assuming the barbarian is Medium; 1d4 points of damage if Small) plus the barbarian’s Strength modifier.

Additional Ratings
Balance:
( 9 Votes )
Utility:
( 9 Votes )
Clarity:
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