Druid Archetype: Ape Shaman

A shaman with this totem calls upon the powerful ape, the king of jungles, whose fists are able to shatter bone and stone and whose roars send lesser creatures flying.

Class Features Modifications

Nature Bond: An ape shaman who chooses an animal companion must select a ape. If choosing a domain, the ape shaman must choose from the Animal, Destruction, Strength, and War domains.

Wild Empathy (Ex): An ape shaman can use wild empathy with apes as a full-round action with a +4 bonus.

Totem Transformation (Su): At 2nd level, an ape shaman may adopt an aspect of the ape while retaining his normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: (+10 enhancement bonus to land speed, +4 racial bonus on Climb checks), senses (low-light vision, scent), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, rend). While using totem transformation, the ape shaman may speak normally and can cast speak with animals (apes only) at will.

Totemic Summons (Su): At 5th level, an ape shaman may cast summon nature’s ally as a standard action when summoning apes and these summoned creatures gain temporary hit points equal to his druid level. This ability otherwise functions as the bear shaman ability.

Wild Shape (Su): At 6th level, an ape shaman’s wild shape ability functions at his druid level – 2. If he takes on the form of an gorilla or dire ape, he instead uses her druid level + 2.

Bonus Feat: At 9th level and every 4 levels thereafter, an ape shaman gains one of the following bonus feats: Endurance, Great Fortitude, Power Attack, Skill Focus (Intimidate), Toughness.

Additional Ratings
Balance:
( 2 Votes )
Utility:
( 2 Votes )
Clarity:
( 2 Votes )

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