Sorcerer Bloodline: Ardent

The power of fire, flame, and magma resides in you and you feel its burning drive to reduce all who stand against you to ash. This influence comes from a distant relation to an outsider with the fire type in your family history (such as an efreet) or perhaps once of your ancestors was a descendant from a former concubine who escaped from the fabled city of brass.

Class Skills: Intimidate

Bonus Spells: Burning Hands (3rd), Scorching Ray (5th), Fireball (7th), Fire Shield (9th), Fire Snake (11th), Contagious Flame (13th), Firebrand (15th), Incendiary Cloud (17th), Meteor Swarm (19th)

Bonus Feats: Combat Reflexes, Dodge, Elemental Focus (fire), Improved Initiative, Mobility, Skill Focus (Intimidate), Spring Attack, Wind Stance

Bloodline Arcana: Any time you cast a spell that deals damage, you may choose to have it deal fire damage instead of its normal damage type. When you use this ability, damaging spells you cast gain the [fire] descriptor. If the spell has an effect other than dealing damage there is no change to its non-damaging effect. If you use this ability with spells that have the [force] descriptor (such as magic missile), the spell loses that descriptor.

Bloodline Powers: The powers of fire and flame are yours to command, and your mastery of them allows you to litter the razed ground with the smoking ashes of your enemies.

Fiery Soul (Ex): At 1st level, you suffer no harm from being in very hot, severely hot, or extremely hot conditions and cannot suffer from heatstroke. Boiling water does not inflict scalding damage on you (you might still drown if completely immersed in boiling water though). You are no longer at risk of having your clothes, hair, or equipment catching fire via being exposed to burning oil, bonfires, and non-instantaneous magic fire. You can breathe normally in smoke and you see through smoke without penalty as long as the light is sufficient to allow you to see normally.

Tempered Skin (Ex): At 3rd level you gain energy resistance 10 against fire and can add a +2 bonus to all saving throws against spells and abilities with the [fire] descriptor. At 9th level, your resistance to fire increases to 15 and you’re save bonus against fire increases to +4.

Ashes to Ashes (Sp): At 9th level, any creature reduced to 0 or fewer hit points by any damaging spell you cast gain the [fire] descriptor is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.

Pyromaniac (Su): At 15th level, any of your spells with the [fire] descriptor are so utterly hot that they can damage creatures normally resistant or immune to fire. Any spell with the [fire] descriptor you cast completely ignores any resistance and immunity to fire a creature possesses, bypassing this resistance or immunity and dealing damage to the target as if it did not possess any resistance or immunity to fire at all. They are still entitled to whatever other defenses the attack allows (such as saving throws and spell resistance).

Molten Mastery (Ex): At 20th level you become a paragon of volcanic power. You gain immunity to fire damage and any time you deal damage with a spell you cast with the [fire] descriptor, you add +1 to each die of damage dealt. You can communicate telepathically with any creature of the [fire] subtype, and gain a +5 circumstance bonus to any Diplomacy checks made with such creatures.

Additional Ratings
Balance:
( 10 Votes )
Utility:
( 8 Votes )
Clarity:
( 8 Votes )


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