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Juggernaut

1 1 1 1 1 1 1 1 1 1 Rating 4.25 (4 Votes)

Juggernauts work best when there are people in their way, crushing their opponents beneath their martial prowess. Their powerful melee attacks work wonders for their parties. Defense is not in the Juggernauts vocabulary.

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Wandering Artist

1 1 1 1 1 1 1 1 1 1 Rating 4.67 (12 Votes)

There is a certain magic in the act of creation, and those who are able to tap into that magic often find themselves completely lost in it, to the point of obsession.

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Myrmidon

1 1 1 1 1 1 1 1 1 1 Rating 2.63 (8 Votes)

Based off the class from the fire emblem games, myrmidons are experts in melee combat. Their precise strikes allow for devastating critical hits.

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Wand Master

1 1 1 1 1 1 1 1 1 1 Rating 4.26 (19 Votes)

An arcane caster that uses his wand to rain destruction.

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Aeonic Paladin

1 1 1 1 1 1 1 1 1 1 Rating 4.38 (8 Votes)

Through a select few pulses the power of the Monad, “the condition of all”. Called Aeonic Paladins, these neutral souls dedicate their swords and lives to the battle against cosmic imbalance.

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Psi-Knight

1 1 1 1 1 1 1 1 1 1 Rating 3.40 (5 Votes)

Knights of a psionic order, these warriors do not train as hard in the ways of psionics as a psychic warrior, but train harder with a blade. They spend much of their time in meditation, and understand that focus in battle is everything.

Psi-Knights generally serve some higher cause, though it is not necessarily religious, in fact it is often in the name of a monarch that they fight, rather than any deity. Regardless of what brings them to fight, all Psi-Knights are masters of the blade, and have deadly focus with it.

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Swashbuckler

1 1 1 1 1 1 1 1 1 1 Rating 4.33 (9 Votes)

While there are those who put their survival on the battlefield down to pure strength, while others rely on being able to withstand the blows of their foe. There are then those who do neither, seeking to land precision blows where they know it will hurt most, meanwhile dodging deftly out of harms way when their foe strikes back. These are the swashbucklers, masters of duels, and gentlemen of arms, who will always choose their rapier over any other, less refined weapon.

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Spell Breaker

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (3 Votes)

The harrying caster can be a real bane to the adventuring group, even if they themselves have a good caster. For some however, the threat of magic is greatly lessened. Trained intensively and with single-minded purpose, a Spell Breaker's life is centered on destroying those who would mishandle magic in all its forms.

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Mage

1 1 1 1 1 1 1 1 1 1 Rating 2.75 (8 Votes)

The mage is a powerful arcane caster who can change his spell during the day.

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Tibimancer

1 1 1 1 1 1 1 1 1 1 Rating 4.27 (11 Votes)

While many think of healing as an art only practised by the scions of divine powers, there are some psionists who have learnt to use their powers to heal. These are the Tibimancers, who use the powers of their gifts to aid their allies, while they have their curses to harm their foes.

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