Warmage

The sound of explosions, watching whole battlefields consumed in fire, and the crackling of lighting tearing through their enemies. This is what warmages live for. Trained in special colleges of war, the warmages are trained in magic best suited for causing destruction, inciting chaos among the enemy, or screening allied actions.

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Dread Necromancer

This is the dread necromancer from Heroes of Horror retooled to be more Pathfinderized. I kept the class largely similar to the 3.5 version. I've added a bit of pathfinder style mechanics into the abilities I found to be the most worthless. I traded some of these abilities for slightly more thematic and useful things, thereby pertaining to Pathfinder code.

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Favored Soul

A Favoured Soul is one who does not worship a deity, but is an extension of that deity. While a Cleric labours in the service of her god, a Favoured Soul walks among others, knowing the true face of their god. Whereas a Cleric is gifted power by his deity, a Favoured Soul uses a piece of her deity's power directly.

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Energy Warper

All energy in nature is conserved. An energy warper does not create or destroy energy, merely moves it from place to place. They pull energy from one place and redistribute it, and by doing this they can create areas of extreme heat or cold, heal their allies and damage their foes, and dim or brighten entire areas as large as city blocks.

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Warlock

The warlock is an enigma, a person so infused with magic that he manifests power with no training. While his repertoire of effects is small, he has little or no limits on the amount of times he can use them. Warlocks are chaotic creatures at heart, perhaps as a result of the wild magical energy that courses through their veins. They tend to be selfish and don’t work well in a rigid command structure. While understanding the need to stay within a group, the warlock won’t hesitate to leave the group to pursue something interesting. Warlocks generally adventure for curiosity or profit.

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Judicator

Some see order as the only way of life.  From chaos only spreads evil and wrong doings.  This is the commitment of a judicator.  Usually employed in large city as a form of riot control and sentry guards from the rich and noble.  Judicators view people as sheep and simply needed to be herded in the right direction, and he is here to do it.  Standing with his trusted shield, a judicator is ready to meet chaos head on and ban lawlessness from the realms.  Role:  Judicators stand in the front of the battle.  Sensing events all around them, a judicator is able to adapt to the fight and push it away from his allies.  His skills and abilities allow him to be in the midst of combat with barely a second thought.

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Dark Knight

It is said, in the before time when the gods walked the land and the battle for the souls of men was fought, great champions arose to lead the armies of the gods. Born of godly might and the ways of death, these immortal champions wielded a terrible power upon the fields of battle - a destructive force never before seen upon the face of the world save the wrath of the gods themselves.

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Pundit

The pundit is a class based on skill usage.

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Warlock

An alternate Warlock class for the Pathfinder Roleplaying Game.

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Dark Knight

The quest for true power leads some down the painful and meditative path of the Dark Knight. Dark Knights spend years training in order to unleash the powerful destructive forces of the Negative Energy Plane, but it is not without its costs. An individual that embarks upon this path is subject to near constant pain and injury as they pay the toll to the keepers of the dark planes. For their suffering they are granted powerful equipment willed into being from the whirling magical powers of the Negative Energy Plane, unnaturally black armor and blades that the strongest warrior would buckle under. However, for a Dark Knight, these items paid for in suffering and blood, are but the lightest burden, as if the armor was but a flowing gown of the finest silk and the blade a feather freshly fallen from an eagle. As they progress deeper into the mysteries of the the realm they gain powerful Auras that can augment their combat prowess or allow them to fill the empty voids carved out of their bodies for the terrible powers that they wield. A Dark Knight must always respect that he is not the true master of his powers, but a mere executor of the greater will of the dark planes. With the greatest care he must use his powers or else be torn asunder by the gaping maw of the negative energy plane.

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