This class is converted from D&D 3.5; the original can be found in the Dragon Compendium by Paizo Publishing. Base format completely ripped off from dorkistan.com's Jester page.
There are those who are so desperite for power that they will make agreements with the very powers of Hell itself. Those who have entered into such infernal pacts are known as warlocks. These people have sold their souls to Asmodeus and other archdevils in exchange for power. Why the Dukes of Hell grant such power is unknown, but it is believed that they do so as part of some convaluted and obscure plan.
Magic is almost technology. Spellcasters specialize in certain forms of that technology, while artificers tinker with its fundamental workings. Artifi cers understand magic on a different level from spellcasters, and do not cast spells as wizards and clerics do. They have an amazing facility with magic items and constructs.
These travelling preachers are the voice of their deity, drawing their words and abilities directly from divine inspiration. They also often server as diplomats of their faith.
The neutral good myrikhan, whose name in the original Creation Argots means "god servant," is primarily a field agent of a good church, the one on whom quests fall. Myrikhans without an apprentice usually (95%) travel alone, although they sometimes accompany others with a similar goal. They are rarely seen in the company of other myrikhans, and in a group are almost certainly abiding at the church until their next mission, this of course does not include Myrikhans with an apprentice (see below). Myrikhans live for good deeds. Should a myrikhan ever commit an evil deed, his church will excommunicate him and he will become forevermore a normal fighter.
What a bard is in the tavern, the animal trainer (sometimes, just "trainer") is in the city square. Perhaps not as loud as the bard in the use of performances, but the trainer is more than capable in creating suspense in acts of daring-do. A crack of the whip and he is able to quickly gain the attention of a crowd, a short explanation of the dangers that his animal companion wields, and he literally puts his own neck on the line. The world is a stage (though not one for the bards to sing on), and the trainer will gladly stand tall on that stage with his head in the maw of a tiger.
Times change, and the people that dont change with it, die. With understanding coming to the masses, the marvels of gnomish ingenuity and magic becoming almost common, the world is at a Golden Age. Heavy armor is considered a relic of the past and so warriors have learned to adapt lighter armor for a heavier role. The Paladin is no exception, though many resisted, a few made the change to this new way of thinking.
The lawful neutral lyan functions more as a cleric than a fighter, for his church mainly consists only of other lyans, however some churches have a mixture of other priestly classes as well as the lyan. Lyans call their god the Arbiter despite his true name, which is often held sacrosanct and reserved for the most solemn church rituals. (Many believe that the Arbiter is actually Primus, ruler of Nirvana.) Lyans believe that, after death, their souls travel to the Edifice Prime (Nirvana), a celestial reconstruction of the original mythical tower, and serve the Arbiter thereafter. A lyan devotes himself to law and its promotion, and should he ever commit a chaotic act with other courses available, he loses his status in excommunication and becomes forevermore a normal fighter.
Swordsmen come from every walk of life. Some are nobles trained in top notch academies while others are self trained delinquents who had to learn how to use a blade in order to live. Whatever their origins, all Swordsmen share one goal. That goal is to perfect the art of their craft.