Prelate

1 1 1 1 1 1 1 1 1 1 Rating 3.31 (13 Votes)
The prelate is a divine intellectual, studying the ancient texts and scrolls.  His connection with the divine comes not from a wisdom or gift from the gods but from rigorous study.

Alignment: Any

Hit Die
: d6

Class Skills

Appraise (Int), Craft (Int), Diplomacy (Cha), Fly (Dex), Heal (Wis), Knowledge (all skills, taken individually) (Int), Linguistics (Int), Profession (Wis), Perception (Wis) and Spellcraft (Int).

Skill Ranks Per Level: 4 + Int modifier

Level Base Attack Fort Ref Will Special Abilities
1st +0 +2 +0 +2 Scribe Scroll, Divine Study (Tactics), Divine Spells, Orisons
2nd +1 +3 +0 +3 Intuitive Study
3rd +1 +3 +1 +3
4th +2 +4 +1 +4 Still Mind
5th +2 +4 +1 +4 Divine Study (Puissance)
6th +3 +5 +2 +5
7th +3 +5 +2 +5
8th +4 +6 +2 +6 Divine Study (Foe)
9th +4 +6 +3 +6
10th +5 +7 +3 +7 Bonus Feat
11th +5 +7 +3 +7 Divine Study (Dread Secret)
12th +6/+1 +8 +4 +8 Intuitive Study
13th +6/+1 +8 +4 +8
14th +7/+2 +9 +4 +9 Divine Study (Foreknowledge)
15th +7/+2 +9 +5 +9
16th +8/+3 +10 +5 +10
17th +8/+3 +10 +5 +10 Divine Study (Guidance)
18th +9/+4 +11 +6 +11
19th +9/+4 +11 +6 +11
20th +10/+5 +12 +6 +12 Bonus Feat, Combined Study

Class Features

Weapon and Armor Proficiency: A prelate is proficient with all simple weapons and light armor.

Spellcasting: A prelate casts divine spells, drawn primarily from the cleric spell list although he can eventually uncover, learn, and prepare non-cleric divine spells. Unlike clerics, prelates prepare spells from a prayerbook, a collection of copied divine spells. To learn, prepare, or cast a spell, a prelate must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a prelate's spell is 10 + the spell level + the prelate's Int modifier.

Like other spellcasters, a prelate can cast only a certain number of spells of each level per day. His base daily allotment is given in Table 1-1: The Prelate. In addition, he receives bonus spells per day if he has a high Intelligence score. He must choose and prepare his spells ahead of time by getting a good night's sleep and then spending 1 hour studying his prayerbook. The prelate decides which spells to prepare while studying.

Spells Per Day
Level01st 2nd 3rd 4th 5th6th7th8th9th
1st 3 2
- - - - - - - -
2nd 4 3
- - - - - - - -
3rd 4 3
2
- - - - - - -
4th 4 4
3
- - - - - - -
5th 4 4
3
2
- - - - - -
6th 4 4
4
3
- - - - - -
7th 4 5
4
3
2
- - - - -
8th 4 5
4
4
3
- - - - -
9th 4 5
5
4
3
2 - - - -
10th 4 5
5
4
4
3 - - - -
11th 4 5
5
5
4
3 2 - - -
12th 4 5
5
5
4
4 3 - - -
13th 4 5
5
5
5
4 3 2 - -
14th 4 5
5
5
5
4 4 3 - -
15th 4 5
5
5
5
5 4 3 2 -
16th 4 5
5
5
5
5 4 4 3 -
17th 4 5
5
5
5
5 5 4 3 2
18th 4 5
5
5
5
5 5 4 4 3
19th 4 5
5
5
5
5 5 5 4 4
20th 4 5
5
5
5
5 5 5 5 5

Prayerbook: Unlike a cleric, a prelate does not receive his daily spell complement from whatever deity or cosmic force he worships. Rather, he must seek out and collect new spells much as a wizard does, but from such esoteric sources as holy tablets, ancient steles, or other magical scriptures. He cannot prepare any spell not recorded in his prayerbook except for read magic, which prelates can prepare from memory.

A prelate begins play with a prayerbook containing all 0-level cleric spells plus three 1st-level cleric spells of the player's choice. For each point of Intelligence bonus the prelate has, the prayerbook has an additional 1st-level cleric spell. At each new class level, the prelate gains two new cleric spells for his prayerbook; these can be of any spell level or levels that he can cast (based on his new prelate level). At any time, a prelate can also add spells found on scrolls containing divine spells to his prayerbook, but he must make any rolls and spend the time required (see Adding Spells to a Wizard's Spellbook). The prelate can learn and thus prepare nonclerical divine spells in this fashion but the two free spells he gains for advancing in class level must be selected from the cleric spell list.

The prelate draws primarily from the cleric spell list and the spell cleric spell levels have primacy. If a spell exists on more than one divine spell list but not on the cleric list, the prelate must choose the version from the full caster (druid, etc) over that of a partial caster (ranger, paladin, etc.). If, for example, the prelate wants to learn the spell lesser restoration, he must choose to learn it as a second level cleric or druid spell and not as a level 1 paladin spell. If he finds a scroll created by a paladin, it will still be considered a second level spell for the prelate. A prelate may not learn spells with descriptors opposed to his alignment.

Orisons: A prelate can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1-1: The Prelate under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Divine Study (Su): Several times per day, a prelate can draw upon his expansive knowledge of monsters, granting his allies benefits against the creatures they face. Doing this counts as a standard action that does not provoke an attack of opportunity. A prelate may use this ability a number of times per day equal to 3 + his Wisdom bonus (if any).

The secrets of Divine Study pertain only to aberrations, constructs, dragons, fey, magical beasts, outsiders and undead. At level 1, the prelate chooses a creature type against which to apply his Divine Study abilities.  He gains an additional creature type for each point of his intelligence bonus.  If the Prelate selects outsiders, he must choose an associated subtype.  He may choose outsider multiple times, selecting a different subtype each time.

Using Divine Study requires a knowledge check of a type appropriate to the creature faced. The DC of such a check equals 10 + the monster's CR. For common monsters, such as skeletons, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. Most of the prelate's Divine Study abilities increase in effectiveness if he succeeds on his Knowledge check by 10 or more.

The prelate's Divine Study can affect a single creature or all creatures of the same race, depending on the effect used. A target creature must be within 60 feet, and the prelate must be aware of the creature's presence, although he need not have a line of sight to it. The effects of Divine Study last for 1 minute, unless stated otherwise. Allies must be able to hear the prelate to gain any benefits from Divine Study.

Whenever a prelate gains a new Divine Study ability, any previous abilities that require a standard action to use only require a move action to use. For example, at level 5, using tactics only requires a move action while puissance requires a standard action. If an action other than a standard action is listed, the action type does not change.

Tactics: The prelate knows the general combat behaviors of creatures of that race, granting himself and his allies a +1 insight bonus on attack rolls made against them. If the prelate succeeds on his Knowledge check by 10 or more, then this bonus increases to +2. If the prelate succeeds on his Knowledge check by 20 or more, then this bonus increases to +3.

Puissance: Starting at 5th level, the prelate can use his Divine Study to help his allies fight off the corrupting influence of other creatures. A successful check grants himself and his allies a +1 insight bonus on saving throws against the affected creature's abilities. This ability only works against Ex, Sp, and Su abilities of the creature and not any spells they may cast from class levels. If the prelate succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the prelate succeeds on his Knowledge check by 20 or more, this bonus increases to +3.

Foe: Starting at 8th level, a prelate can direct his allies to attack vital spots of his enemies. On a successful Knowledge check, he grants himself and his allies a bonus to weapon damage rolls made against the target creature(s) equal to 1d6 points of damage. If the prelate succeeds on his Knowledge check by 10 or more, then this bonus increases to 2d6. If the prelate succeeds on his Knowledge check by 20 or more, then this bonus increases to 3d6. This damage is not multiplied on a critical hit.

Dread Secret: By speaking aloud a dread secret of the target creature, a prelate of 11th level or higher can dazzle a target creature for 1 round. Unlike other Divine Study, this ability can be used only against a single creature. If the prelate succeeds on his Knowledge check by 10 or more, then the target is dazed for 1 round. If the prelate succeeds on his Knowledge check by 20 or more, then the target is stunned for 1 round (if the target is immune to being stunned but not immune to being dazed then the prelate can choose to daze the target instead of stunning it).

Foreknowledge: Starting at 14th level, a prelate can better prepare his allies for the attacks of the affected creature, making it harder for the creature to land blows and successfully deal damage. A successful check grants himself and his allies a +1 insight bonus to Armor Class that applies to attacks by the affected creature(s) only. If the prelate succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the prelate succeeds on his Knowledge check by 20 or more, this bonus increases to +3. This bonus also applies to CMD, touch and flat-footed Armor Class.

Guidance: Starting at 17th level, a prelate knows not only his enemies well but also his allies. By using an immediate action and spending a Divine Study use, the prelate may give an ally (but not himself) the ability to immediately reroll, as a free action, an attack roll, skill check, ability check or saving throw that the ally just rolled. This ability does not require a knowledge check to identify a creature.

Scribe Scroll: A prelate gains Scribe Scroll as a bonus feat.

Intuitive Study: Upon reaching 2nd level, a prelate adds his Wisdom bonus (if any) to knowledge checks to identify monsters. At level 12, a prelate adds his Wisdom bonus (if any) to all knowledge checks.

Still Mind (Ex): Starting at 4th level, a prelate gains a +2 insight bonus on saving throws against spells and effects from the school of enchantment, due to his rigorous focus and intense mental discipline.

Bonus Feat: When a prelate reaches 10th level, and again at 20th level, he can select a bonus feat from the following list: Skill Focus (any Knowledge skill), Spell Focus, Greater Spell Focus, Spell Penetration, Greater Spell Penetration, any metamagic feat, or any item creation feat. He must meet the qualifications for these feats as normal.

Combined Study: At 20th level, whenever a prelate  succeeds on a single Divine Study check, he may choose to apply any or  all of the benefits of Divine Study (Tactics), Divine Study (Puissance), Divine Study (Foe) and Divine Study (Foreknowledge) at once. Normally, a prelate must make a different knowledge check  for each Divine Study ability that he wants to apply.

Racial Favored Class Bonuses

Dwarves: +1 bonus to Divine Study checks vs. aberrations and constructs
Elves: +1 bonus on Divine Study checks vs. dragons and fey
Gnomes: +1/3 use of Divine Study
Humans: +1/4 additional Divine Study target creature

Prelate Archetypes

Nature Warden

Prayer Book: Functions just like the prayer book of the Prelate, except that the Nature Warden selects spells from the druid list as his primary list instead of the cleric. Spells gained when the prelate gains a level are selected from the druid list rather than the cleric list.

Channeler

Channel Energy (Su): Regardless of alignment, a channeler can release a wave of energy by channeling the power of her faith. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.

A good channeler (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil channeler (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral channeler who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed.

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the channeler. The amount of damage dealt or healed is equal to 1d6 points of damage at 1st level. At level 5 and every three levels thereafter, increase this amount by 1d6 (total of 2d6 at level 5, 3d6 at level 8, etc.). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the channeler's level + the channeler's Wisdom modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Wisdom modifier. This is a standard action that does not provoke an attack of opportunity. A channeler can choose whether or not to include herself in this effect.

This ability replaces all Divine Study abilities and Combined Study.

Studied Domain: The channeler has a close tie to a temple or deity, granting him a single domain. At first level, a channeler chooses one domain from among those belonging to his deity. A channeler can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a channeler is not devoted to a particular deity, he may select the Knowledge, Magic, Rune or Travel domain or an alignment domain. The restriction on alignment domains still applies.

When determining the powers granted by this domain, the channeler's effective cleric level is equal to his prelate level. If a domain ability relies on a cleric's wisdom modifier, it relies on the prelate's inteligence modifier instead. Similarly, if a domain ability relies on a cleric's charisma modifier, it relies on the prelate's wisdom modifier instead. The channeler may also scribe the bonus spells of his domain using the Divine Spells ability as if they were on the cleric's spell list.

Prelate Feats

Extra Divine Study

Brief Description
You can unlock the hidden secrets of creatures more often.

Prerequisites
Divine Study class feature.

Benefit
You can use Divine Study two additional times per day.

Special
You can gain this feat multiple times. Its effects stack.

Extended Divine Study

Brief Description
You know creatures by more than just sight.

Prerequisites
Divine Study class feature.

Benefit
If  you succeed on a perception check to notice a creature, you may make a  Divine Study check to identify that creature, regardless of distance.

Further Study

Brief Description
You have spent more time studying creatures than a normal prelate.

Prerequisites
Divine Study class feature.

Benefit
You can use your Divine Study abilities against an additional creature type from the Divine Study list.

Special
You can gain this feat multiple times.  Its effects do not stack. Each time you take the feat, it applies to a new type of creature.

Specialized Study

Brief Description
You have spent more time studying one type of creature.

Prerequisites
Divine Study class feature.

Benefit
Select  a type of creature that you can use your Divine Study abilities against. You gain a +5 bonus to any knowledge checks used to identify  creatures of that type. If you select a creature type that has multiple  subtypes, such as outsider, you must also choose an associated subtype.

Author's Note: Look for the specialized Prelate feats. Looking for feedback, playtesting, and suggestions for more archetypes. Thanks.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 4.50 (8 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 3.75 (8 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 4.88 (8 Votes)