Tibimancer
- Details
- Category: Classes
- Published on Monday, 05 March 2012 12:56
- Written by Satoru
While many think of healing as an art only practised by the scions of divine powers, there are some psionists who have learnt to use their powers to heal. These are the Tibimancers, who use the powers of their gifts to aid their allies, while they have their curses to harm their foes.
Rarely found in the 'normal' planes, in those few where psionics is more prevalent than the arcane and divine magics, Tibimancers are fairly common, though still less common than psions, wilders, psychic warriors or soul-knifes. They take the place of good-aligned clerics, as healers, though they are not incapable of taking hits.
Alignment: Any
Hit Die: d8
Starting Wealth: 4d6 x 10 gp (average 140 gp). In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
Autohypnosis (Wis), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), and Spellcraft (Int).
Skill Ranks Per Level: 2 + Int modifier
| Level | Base Attack | Fort | Ref | Will | Special Abilities |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Tibimetabolism, Gift of Life |
| 2nd | +1 | +0 | +0 | +3 | Curse of Pain |
| 3rd | +2 | +1 | +1 | +3 | |
| 4th | +3 | +1 | +1 | +4 | Gift of Health |
| 5th | +3 | +1 | +1 | +4 | |
| 6th | +4 | +2 | +2 | +5 | Psionic Heal |
| 7th | +5 | +2 | +2 | +5 | |
| 8th | +6/+1 | +2 | +2 | +6 | Tibimetabolic Burst |
| 9th | +6/+1 | +3 | +3 | +6 | |
| 10th | +7/+2 | +3 | +3 | +7 | Gift of Purification |
| 11th | +8/+3 | +3 | +3 | +7 | |
| 12th | +9/+4 | +4 | +4 | +8 | Meta-metabolism |
| 13th | +9/+4 | +4 | +4 | +8 | |
| 14th | +10/+5 | +4 | +4 | +9 | Gift of Resurrection |
| 15th | +11/+6 | +5 | +5 | +9 | |
| 16th | +12/+7 | +5 | +5 | +10 | Curse of Reversal |
| 17th | +12/+7 | +5 | +5 | +10 | |
| 18th | +13/+8 | +6 | +6 | +11 | Gift of True Resurrection |
| 19th | +14/+9 | +6 | +6 | +11 | |
| 20th | +15/+10 | +6 | +6 | +12 | From Me to You |
Class Features
Weapon and Armor Proficiencies: A Tibimancer is proficient with simple weapons, medium armour but not shields.
Manifesting Powers: A Tibimancer learns two powers at each level. These powers may be of any level up to his current Maximum, but one of the powers selected at each level must be of the Psychometabolism Discipline. The Tibimancer learns powers from the psion/wilder power list, or from the Egoist Discipline Powers list.
A Tibimancer's power DCs are equal to 10 + power level + Wisdom modifier. To manifest a power, a Tibimancer must have a wisdom score of 10 + the power's level. A Tibimancer uses Wisdom to determine extra power points per day.
| Level | Power Points/Day | Max Power Level |
|---|---|---|
| 1st | 2 | 1st |
| 2nd | 6 | 1st |
| 3rd | 11 | 2nd |
| 4th | 17 | 2nd |
| 5th | 25 | 3rd |
| 6th | 35 | 3rd |
| 7th | 46 | 4th |
| 8th | 58 | 4th |
| 9th | 72 | 5th |
| 10th | 88 | 5th |
| 11th | 106 | 6th |
| 12th | 126 | 6th |
| 13th | 147 | 7th |
| 14th | 170 | 7th |
| 15th | 195 | 8th |
| 16th | 221 | 8th |
| 17th | 250 | 9th |
| 18th | 280 | 9th |
| 19th | 311 | 9th |
| 20th | 343 | 9th |
Tibimetabolism: When a Tibimancer manifests a Psychometabolism power with a target of 'you' and range of 'personal,' he may instead target one other creature with a range of touch. This may not be used on powers with multiple targets. This may not be used on any power with 'Metamorphosis' in its name.
Gift of Life: A Tibimancer may, as a standard action, expend a number of power points up to his Tibimancer level to touch a creature and heal it for 1d4 damage per point expended. This benefits from the effect of Gift of Health, as if it were a psychometabolism psionic power. This is not treated as positive energy, and therefore heals undead, rather than harming them.
Curse of Pain: At 2nd level, when a Tibimancer manifests a power that inflicts hit point damage, or makes an attack, he may expend psipoints to steal the target's health. Points spent in this way do not contribute to a power's overall cost. The Tibimancer inflicts an amount of damage up to the number of psipoints spent in this way, after any effects from the attack or power. This damage cannot reduce a creature below 0 hit points, but it bypasses DR and power resistance. The manifester then heals an amount of damage equal to that inflicted. A Tibimancer may only expend a total number of points up to his Tibimancer level in this way.
Gift of Health: At 4th level, when a Tibimancer manifests a psychometabolism power that heals hit point damage, increase the damage healed by 1 for every power point expended on manifesting and augmenting the power. If a power transfers damage between two creatures, such as Empathic Transfer, after all other effects of the power, one of the creatures involved (Tibimancer's choice) is healed for an amount of damage equal to the number of points spent on the power. In either case, this effect does not have to be applied.
Psionic Heal: At 6th level, when making a heal check, a Tibimancer may expend psipoints in multiples of two to increase the result on his check by 1 for every two points expended. The number of points expended may not exceed his Tibimancer class level.
Tibimetabolic Burst: At 8th level, once per day, by expending psionic focus, a Tibimancer may manifest a single psychometabolism psionic power with a target of 'you' and range of 'personal' as a 30ft burst centred on himself.
Gift of Purification: At 10th level, when a Tibimancer manifests a power that heals ability point damage, increase the total damage healed by 1 for every 5 power points expended on manifesting and augmenting the power. This extra healing may be split between different ability scores, so long as the power healed that ability score.
If a power transfers damage between two creatures, such as Empathic Transfer, there is no additional effect from this class feature.
Meta-metabolism: At 12th level, when manifesting a psychometabolism power with a metapsionic feat applied, reduce the additional psipoints spent for the metapsionic feat by one (to a minimum of 0). If multiple metapsionic feats are used on one power, only reduce the points used once per power.
Gift of Resurrection: At 14th level, a Tibimancer gains the ability to resurrect a dead creature. This functions as a 'Resurrection' spell. The material cost is replaced by a crystal costing 10,000gp, and manifesting the power uses 13 power points. It is otherwise treated as a 7th level psychometabolism power, and may have metapsionic feats used on it where applicable.
Curse of Reversal: At 16th level, by expending psionic focus, a Tibimancer may turn his helping powers to harming. He must manifest a psychometabolism power with a single target which is not himself when he uses this ability. Any positives from the power become negatives: for example healing becomes damage, ability healing becomes ability drain, temporary hit points reduce the target's maximum, and temporary bonuses become temporary penalties. A Tibimancer may use this ability a number of times per day equal to his Wisdom modifier.
A Tibimancer may not target himself with this effect, but he may target an ally. The results may be unfavourable, but if he really wants to, he can do so. Note that if the power inflicts penalties, those penalties remain unchanged, you cannot use a power which normally inflicts damage to heal an ally.
Gift of True Resurrection: At 18th level, a Tibimancer gains the ability to resurrect a dead creature without even a body. This functions as a 'True Resurrection' spell. The material cost is replaced by a crystal costing 25,000gp, and manifesting the power uses 17 power points. It is otherwise treated as a 9th level psychometabolism power, and may have metapsionic feats used on it where applicable.
From Me to You: At 20th level, a Tibimancer doubles the extra healing granted by Gift of Health. In addition, once per day, a Tibimancer may manifest a psychometabolism power as if his manifester level were 10 higher. When this is done, the power is also treated as if the Tibimancer had expended 10 more power points on it for all purposes.
Author's Note: This class was originally designed as a solution to the problem of purely psionic games not having an obvious healing class. It is suggested that this class only be used in settings where psionics is the prevalent form of 'magic.'
| Additional Ratings |
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| Balance: | 1 1 1 1 1 1 1 1 1 1 Rating 4.60 (5 Votes) |
| Utility: | 1 1 1 1 1 1 1 1 1 1 Rating 4.60 (5 Votes) |
| Clarity: | 1 1 1 1 1 1 1 1 1 1 Rating 4.60 (5 Votes) |

