Swashbuckler

1 1 1 1 1 1 1 1 1 1 Rating 4.41 (17 Votes)

While there are those who put their survival on the battlefield down to pure strength, while others rely on being able to withstand the blows of their foe. There are then those who do neither, seeking to land precision blows where they know it will hurt most, meanwhile dodging deftly out of harms way when their foe strikes back. These are the swashbucklers, masters of duels, and gentlemen of arms, who will always choose their rapier over any other, less refined weapon.

Alignment: Any

Hit Die: d10

Class Skills

Acrobatics (Dex), Bluff (Cha), Craft (Armour) (Int), Craft (Weapon) (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (Local) (Int), Perception (Wis), Perform (Cha), Sense Motive (Wis) and Stealth (Dex).

Skill Ranks Per Level: 4 + Int modifier

LevelBase AttackFortRefWillSpecial Abilities
1st +1 +0 +2 +0 Weapon Finesse, Dancing Dueller
2nd +2 +0 +3 +0 Canny Defence
3rd +3 +1 +3 +1 Insightful Strike
4th +4 +1 +4 +1 Evasion, Grace
5th +5 +1 +4 +1 Precision Defence +2
6th +6/+1 +2 +5 +2 Mobility
7th +7/+2 +2 +5 +2 Uncanny Dodge
8th +8/+3 +2 +6 +2 Improved Flanking
9th +9/+4 +3 +6 +3 Acrobatic Charge
10th +10/+5 +3 +7 +3 Precision Defence +4
11th +11/+6/+1 +3 +7 +3 Lucky
12th +12/+7/+2 +4 +8 +4 Acrobatic Mastery
13th +13/+8/+3 +4 +8 +4 Weakening Critical
14th +14/+9/+4 +4 +9 +4
15th +15/+10/+5 +5 +9 +5 Precision Defence +6
16th +16/+11/+6/+1 +5 +10 +5 Incredible Flanking
17th +17/+12/+7/+2 +5 +10 +5 Wounding Critical
18th +18/+13/+8/+3 +6 +11 +6 Improved Evasion
19th +19/+14/+9/+4 +6 +11 +6
20th +20/+15/+10/+5 +6 +12 +6 Dancing Death

 

Class Features

Weapon and Armor Proficiency: A Swashbuckler is proficient with all simple and martial weapons and light armour. She is not proficient with any type of shield.

Weapon Finesse (Ex): At First Level, a Swashbuckler gains Weapon Finesse as a bonus feat.

Dancing Dueller (Ex): If a Swashbuckler has the feat 'Dervish Dance,' she may apply its benefits to rapiers as well as scimitars.

Canny Defence (Ex): At 2nd level, a Swashbuckler may add her Intelligence modifier to her AC, to a maximum of her level. This bonus is counted as part of her dexterity bonus. A Swashbuckler cannot use this ability when wearing medium or heavy armour or when encumbered.

Insightful Strike (Ex): At 3rd level, a Swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike, and this extra damage is counted as precision damage. A Swashbuckler cannot use this ability when wearing medium or heavy armour or when encumbered.

Evasion (Ex): At 4th level, a Swashbuckler gains Evasion, as the Rogue Class Feature.

Grace (Ex): At 4th level, a Swashbuckler gains a +2 competence bonus on all Reflex saving throws. A Swashbuckler loses this bonus when wearing medium or heavy armour or when encumbered.

Precision Defence (Ex): At 5th level, a Swashbuckler learns to avoid leaving openings for precision strikes. She gains DR2/- against any form of precision damage (this includes damage such as sneak attacks) as long as she is conscious and aware of the attack. This DR increases to 4/- at 10th level, and 6/- at 15th. Note that this only applies to the actual precision damage, not any other damage done in the same attack. A Swashbuckler cannot use this ability when wearing medium or heavy armour or when encumbered.

Mobility (Ex): At 6th level, a Swashbuckler gains the Mobility feat, even if she does not qualify for it.

Uncanny Dodge (Ex): At 7th level, a Swashbuckler gains Uncanny Dodge, as the Rogue class feature. However, a Swashbuckler loses this when wearing medium or heavy armour or when encumbered.

Improved Flanking (Ex): At 8th level, a Swashbuckler gains a +4 bonus to hit a flanked enemy, instead of +2. This does not affect the bonus applied to allies flanking that enemy. A Swashbuckler cannot use this ability when wearing medium or heavy armour or when encumbered.

Acrobatic Charge (Ex): At 9th level, a Swashbuckler may charge over difficult terrain that normally slows movement. She may still need to make appropriate checks to successfully move over the terrain. A Swashbuckler cannot use this ability when wearing medium or heavy armour or when encumbered.

Lucky (Ex): At 11th level, a Swashbuckler gains a +1 luck bonus to saving throws, and a +1 luck bonus to AC.

Acrobatic Mastery (Ex): At 12th level, a Swashbuckler becomes certain of her ability at acrobatics. A Swashbuckler counts a roll of a 4 or lower on acrobatics checks as a 5, even in combat. If she could normally take 10 on an acrobatics check, she may instead take 15. A Swashbuckler cannot use this ability when wearing medium or heavy armour or when encumbered.

Weakening Critical (Ex): At 13th level when a Swashbuckler scores a critical hit against a creature with a weapon that deals piercing damage also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.

Incredible Flanking (Ex): At 16th level, any ally flanking the same enemy as the Swashbuckler gains a +4 bonus instead of a +2 to attack that flanked enemy. A Swashbuckler cannot use this ability when wearing medium or heavy armour or when encumbered.

Wounding Critical (Ex): At 17th level when a Swashbuckler scores a critical hit against a creature with a weapon that deals piercing damage also deals 2 points of Constitution damage to the creature. Creatures immune to critical hits are immune to this effect. This is in addition to the Strength damage from Weakening Critical.

Improved Evasion (Ex): At 18th level, a Swashbuckler gain Improved Evasion, as the Rogue Talent.

Dancing Death (Ex): At 20th level, a Swashbuckler becomes immune to precision damage, dancing out-of-the-way of carefully made strikes, as long as she is conscious and aware of the attack. She also increases the critical threat range on any one-handed weapon she wields which inflicts piercing damage by 1 (after any multipliers).

A Swashbuckler cannot avoid precision damage when wearing medium or heavy armour or when encumbered, but still gains the bonus to critical threat range.

Author's Note: This class is based partly on the Duellist prestige class, and partly on the 3.5 class.

Bravado (Ex): As long as he is wearing light or no armor or shield (except for a buckler) and he is unencumbered, the swashbuckler may add his charisma modifier to his armor class. This bonus cannot exceed the swashbucklers’ class level. This bonus does not stack with similar bonuses granted by other classes such as a monk’s ac bonus from wisdom. This bonus is lost whenever the swashbuckler would lose his dexterity bonus due to being flat-footed, surprised etc.
Weapon Finesse: A swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat.
Bravery (Ex): The swashbuckler gains a +1 morale bonus to saving throws against fear, this bonus increases by +1 every four levels beyond second to a maximum of +5 at level 18. Swashbuckler and fighter levels stack for the purpose of this ability.
Insightful Strike (Ex): At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load or any shield (except for a buckler).
Evasion (Ex): At 4th level or higher, if a swashbuckler makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the swashbuckler is wearing light armor or no armor. A helpless swashbuckler does not gain the benefit of evasion.
Dodge Bonus (Ex): At level 5 the swashbuckler gain the Dodge feat as a bonus feat even if he doesn’t meet the prerequisites. At 10th level his bonus from the Dodge feat increases to +2, at 15th level to +3 and at 20th level to +4.
Uncanny Dodge (Ex): Starting at 4th level, a swashbuckler can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught f lat-footed or struck by an invisible attacker. She still loses her Dexterity bonus to AC if immobilized. If a swashbuckler already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
Acrobatic Charge (Ex): At 7th level the swashbuckler gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
Improved Flanking (Ex): An 8th level swashbuckler who is flanking an opponent gains a +4 bonus on attacks instead of a +2 bonus on attacks. (Other characters flanking with the swashbuckler don’t gain this increased bonus.)
Lucky (Ex): Many swashbucklers live by the credo “Better lucky than good.” Once per day, a swashbuckler of 11th level or higher may re-roll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the re-roll, even if it’s worse than the original roll.
Improved insightful strike: at 9th level the swashbuckler may add his intelligence bonus on any rolls he makes to confirm critical hits with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain.
Improved Uncanny Dodge (Ex): A 12th level swashbuckler can no longer be flanked. This defense denies rogues the ability to sneak attack the swashbuckler by flanking her, unless the attacker has at least four more rogue levels than the swashbuckler does. If the swashbuckler already has uncanny dodge from another class, he automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the swashbuckler.
Acrobatic Mastery (Ex): A 13th level swashbuckler may always take 10 on Acrobatics and Climb checks and never loses his dexterity bonus to AC for Balancing, Climbing, Running or performing other precarious stunts.
Weakening Critical (Ex): A 14th level swashbuckler who scores a critical hit against a creature also deals 2 points of Strength damage to that creature. Creatures immune to critical hits are immune to this effect.
Improved Evasion (Ex): At 16th level, a swashbuckler’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless swashbuckler does not gain the benefit of improved evasion.
Slippery Mind (Ex): When a swashbuckler reaches 17th level, her mind becomes more difficult to control. If the swashbuckler fails her save against an enchantment spell or effect, she can attempt the save again 1 round later at the same DC (assuming she is still alive). She gets only this one extra chance to succeed at a certain saving throw.
Extra Lucky (Ex): Instead of gaining one re-roll, a swashbuckler of 18th level or higher can re-roll twice the failed roll and must take the best roll out of the these two new rolls. This replaces the Lucky ability, and can be used twice per day.
Wounding Critical (Ex): A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler’s weakening critical class feature.) Creatures immune to critical hits are immune to this effect.
Deadly critical (Ex): At 20th level the swashbuckler becomes extremely deadly, when wielding a weapon with the weapon finesse feat or with a one handed ranged weapon, all his threats are automatically confirmed, and his threat rating and damage multiplier for critical hits increases by one.



Additional Ratings
Balance: 1 1 1 1 1 1 1 1 1 1 Rating 4.14 (14 Votes)
Utility: 1 1 1 1 1 1 1 1 1 1 Rating 4.08 (13 Votes)
Clarity: 1 1 1 1 1 1 1 1 1 1 Rating 4.00 (12 Votes)