Character Options
Classes
Avenger
Classes
Avenger
Avengers are divine warriors. They are raised in hidden temples away from the eyes of others where they are taught to become weapons of divine justice. Imbued with power through secret rites, they are living insrumets of destruction and vengence.
Alignment: Same as the Avenger's deity's alignment
Hit Die: d10
Class Skills
Acrobatics (Dex), Climb (Str), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex)Skill Ranks Per Level: 4 + Int modifier.
| Level | Base Attack | Fort | Ref | Will | Special Abilities |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +2 | Oath of Enmity, Fast Movement +10 ft, Armor of Faith, Domain Powers |
| 2nd | +2 | +3 | +0 | +3 | Radiant Vengeance |
| 3rd | +3 | +3 | +1 | +3 | Divine Strike +1d6 |
| 4th | +4 | +4 | +1 | +4 | Divine Guidance |
| 5th | +5 | +4 | +1 | +4 | Bond of Foresight |
| 6th | +6/+1 | +5 | +2 | +5 | |
| 7th | +7/+2 | +5 | +2 | +5 | Divine Strike +2d6 |
| 8th | +8/+3 | +6 | +2 | +6 | |
| 9th | +9/+4 | +6 | +3 | +6 | Oath of Enduring Wrath |
| 10th | +10/+5 | +7 | +3 | +7 | |
| 11th | +11/+6/+1 | +7 | +3 | +7 | Divine Strike +3d6 |
| 12th | +12/+7/+2 | +8 | +4 | +8 | |
| 13th | +13/+8/+3 | +8 | +4 | +8 | Channel Endurance |
| 14th | +14/+9/+4 | +9 | +4 | +9 | |
| 15th | +15/+10/+5 | +9 | +5 | +9 | Divine Strike +4d6 |
| 16th | +16/+11/+6/+1 | +10 | +5 | +10 | |
| 17th | +17/+12/+7/+2 | +10 | +5 | +10 | Oath of Final Judgment |
| 18th | +18/+13/+8/+3 | +11 | +6 | +11 | |
| 19th | +19/+14/+9/+4 | +11 | +6 | +11 | Divine Strike +5d6 |
| 20th | +20/+15/+10/+5 | +12 | +6 | +12 |
Class Features
Weapon and Armor Proficiency: An avenger is proficient with all simple and martial weapons. They are not proficient with any armor.Oath of Enmity (Su): The avenger designates one opponent as the target of his antagonism as a swift action. All attacks made against that target gain a +2 power bonus. If the target of the Oath of Enmity is killed or disabled, the avenger may shift this oath to another target.
Fast Movement (Ex): An avenger’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the avenger’s speed because of any load carried or armor worn.
Armor of Faith (Su): As long as the avenger is not wearing any armor they receive a bonus equal to their Wisdom bonus + ¼ their avenger level to their Armor Class, in addition to their Dexterity bonus.
Domains (Su): At first level the avenger may pick one domain from those of his deity. The avenger is able to use all powers from that domain as if he were a cleric of equal level. However, the avenger is not able to cast spells from this domain.
Radiant Vengeance (Sp): Starting at 2nd level the avenger may add his Wisdom bonus to attack and damage rolls made with melee weapons. This ability is usable a number of times per day equal to his Wisdom bonus.
Divine Strike (Sp): If an avenger can catch an opponent when he is unable to defend himself effectively from his attack he is able to call on his god to provide him with insight into how best to dispatch his foe. The avenger’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the avenger flanks her target. This extra damage is 1d6 at 3rd level, and it increases by 1d6 every four avenger levels thereafter. Should the avenger score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Unlike a rogue’s sneak attack, the avenger’s Divine Strike can affect undead, but it cannot affect constructs. Like a rogue’s sneak attack, the avenger must be able to see his target and must be able to reach the main body of the target.
Divine Guidance (Su): Starting at 4th level, the avenger begins to gain greater insight from his god. This insight allows him to add his Wisdom bonus + ½ his avenger level to any roll to confirm a critical hit.
Bond of Foresight (Su): At 5th level, the avenger’s bond with his deity allows him to add his Charisma bonus to attack rolls made on attacks of opportunity.
Oath of Enduring Wrath (Su): By spending a move action the avenger gains a morale bonus to saving throws equal to 2 + his Wisdom bonus for one minute. This ability can be used Charisma bonus number of times per day.
Channel Endurance (Su): By sacrificing all attacks for one round the avenger is able to gain DR 2/- for a number of rounds equal to his Wisdom bonus + ½ the avenger level.
Oath of Final Judgment (Su): Beginning at 17th level, the avenger becomes so dedicated to his cause that he can continue to fight when lesser men would fall. When he falls below 0 hps, he can spend a full round action to restore himself to 1 hp. This ability can be used a number of times per day equal to his Wisdom bonus.
| Additional Ratings |
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| Balance: |
( 22 Votes ) |
| Utility: |
( 22 Votes ) |
| Clarity: |
( 22 Votes ) |
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