Need the Pathfinder Roleplaying Game Reference Document, including supplemental material? Check out Andrew Stokes' contribution to the site here.

Avenger

Avengers are divine warriors. They are raised in hidden temples away from the eyes of others where they are taught to become weapons of divine justice. Imbued with power through secret rites, they are living insrumets of destruction and vengence.

Alignment: Same as the Avenger's deity's alignment

Hit Die: d10

Class Skills

Acrobatics (Dex), Climb (Str), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex)

Skill Ranks Per Level: 4 + Int modifier.

Level Base Attack Fort Ref Will Special Abilities
1st +1 +2 +0 +2 Oath of Enmity, Fast Movement +10 ft, Armor of Faith, Domain Powers
2nd +2 +3 +0 +3 Radiant Vengeance
3rd +3 +3 +1 +3 Divine Strike +1d6
4th +4 +4 +1 +4 Divine Guidance
5th +5 +4 +1 +4 Bond of Foresight
6th +6/+1 +5 +2 +5
7th +7/+2 +5 +2 +5 Divine Strike +2d6
8th +8/+3 +6 +2 +6
9th +9/+4 +6 +3 +6 Oath of Enduring Wrath
10th +10/+5 +7 +3 +7
11th +11/+6/+1 +7 +3 +7 Divine Strike +3d6
12th +12/+7/+2 +8 +4 +8
13th +13/+8/+3 +8 +4 +8 Channel Endurance
14th +14/+9/+4 +9 +4 +9
15th +15/+10/+5 +9 +5 +9 Divine Strike +4d6
16th +16/+11/+6/+1 +10 +5 +10
17th +17/+12/+7/+2 +10 +5 +10 Oath of Final Judgment
18th +18/+13/+8/+3 +11 +6 +11
19th +19/+14/+9/+4 +11 +6 +11 Divine Strike +5d6
20th +20/+15/+10/+5 +12 +6 +12

Class Features

Weapon and Armor Proficiency: An avenger is proficient with all simple and martial weapons. They are not proficient with any armor.

Oath of Enmity (Su): The avenger designates one opponent as the target of his antagonism as a swift action. All attacks made against that target gain a +2 power bonus. If the target of the Oath of Enmity is killed or disabled, the avenger may shift this oath to another target.

Fast Movement (Ex): An avenger’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the avenger’s speed because of any load carried or armor worn.

Armor of Faith (Su): As long as the avenger is not wearing any armor they receive a bonus equal to their Wisdom bonus + ¼ their avenger level to their Armor Class, in addition to their Dexterity bonus.

Domains (Su): At first level the avenger may pick one domain from those of his deity. The avenger is able to use all powers from that domain as if he were a cleric of equal level. However, the avenger is not able to cast spells from this domain.

Radiant Vengeance (Sp): Starting at 2nd level the avenger may add his Wisdom bonus to attack and damage rolls made with melee weapons. This ability is usable a number of times per day equal to his Wisdom bonus.

Divine Strike (Sp): If an avenger can catch an opponent when he is unable to defend himself effectively from his attack he is able to call on his god to provide him with insight into how best to dispatch his foe. The avenger’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the avenger flanks her target. This extra damage is 1d6 at 3rd level, and it increases by 1d6 every four avenger levels thereafter. Should the avenger score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Unlike a rogue’s sneak attack, the avenger’s Divine Strike can affect undead, but it cannot affect constructs. Like a rogue’s sneak attack, the avenger must be able to see his target and must be able to reach the main body of the target.

Divine Guidance (Su): Starting at 4th level, the avenger begins to gain greater insight from his god. This insight allows him to add his Wisdom bonus + ½ his avenger level to any roll to confirm a critical hit.

Bond of Foresight (Su): At 5th level, the avenger’s bond with his deity allows him to add his Charisma bonus to attack rolls made on attacks of opportunity.

Oath of Enduring Wrath (Su): By spending a move action the avenger gains a morale bonus to saving throws equal to 2 + his Wisdom bonus for one minute. This ability can be used Charisma bonus number of times per day.

Channel Endurance (Su): By sacrificing all attacks for one round the avenger is able to gain DR 2/- for a number of rounds equal to his Wisdom bonus + ½ the avenger level.

Oath of Final Judgment (Su): Beginning at 17th level, the avenger becomes so dedicated to his cause that he can continue to fight when lesser men would fall. When he falls below 0 hps, he can spend a full round action to restore himself to 1 hp. This ability can be used a number of times per day equal to his Wisdom bonus.

Additional Ratings
Balance:
( 22 Votes )
Utility:
( 22 Votes )
Clarity:
( 22 Votes )


Favorite Classes

  • Warlock
    by Caleb Johnson, 4.67 with 33 votes
  • Psychic Warrior
    by Sphynx, 4.6 with 45 votes
  • Tibimancer
    by Satoru, 4.6 with 5 votes
  • Forester
    by David Fryer, 4.33 with 21 votes
  • Judicator
    by Carl Park, 4.25 with 4 votes
  • Warmage
    by Caleb Johnson, 4.2 with 5 votes
  • Ardwright
    by Paul O'Connell, 4.2 with 51 votes
  • Weirbrand
    by Paul O'Connell, 4.11 with 54 votes
  • Swashbuckler
    by Morten Jørgensen, 4.02 with 52 votes
  • Warcaster
    by David Fryer, 4 with 15 votes
  • Favorite Character Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 8 votes
  • Improved Combat Reflexes (Combat)
    by Morten Jørgensen, 5 with 6 votes
  • Antagonize
    by Morten Jørgensen, 5 with 5 votes
  • Vital Follow-Up (Combat)
    by Morten Jørgensen, 5 with 5 votes
  • Pacify
    by Morten Jørgensen, 5 with 3 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Improved Deflect Arrows
    by Will, 4.83 with 6 votes
  • All-Time Favorites

  • Downloadable Pathfinder Roleplaying Game Reference
    by Andrew Slice, 5 with 13 votes
  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.91 with 43 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.81 with 27 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 30 votes
  • Medieval Inn I
    by Dave Couture, 4.76 with 17 votes
  • Bags of Sharing
    by Evan Krecsy, 4.76 with 37 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes