Brawler
- Details
- Category: Classes
- Published on Wednesday, 26 May 2010 13:56
- Written by Chancey Scott
Some people prefer to use weapons and keep foes at arms length, some hone their skills by meditation or study, these things don't appeal to the Brawler. He may be a jolly tavern goer who relishes any chance to go toe to toe with an unfortunate foe, or he may love the feeling of the bare-handed kill in a dark alleyway under the blanket of night. One thing is certain though, give him the upper hand just once, and there will never be a next time.
Alignment: Any
Hit Die: d10
Class Skills
Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (engineering) (Int), Profession (Wis), Survival (Wis), and Swim (Str).Skill Ranks Per Level: 2 + Int modifier.
| Level | Base Attack | Fort | Ref | Will | Special Abilities |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Fast Movement, Brutal Fighting 1D6, Bonus Feat, Improved Unarmed Strike |
| 2nd | +2 | +3 | +0 | +0 | Reeling Blow (Dazed) |
| 3rd | +3 | +3 | +1 | +1 | Toughness, Stand Strong 1/D |
| 4th | +4 | +4 | +1 | +1 | Endurance, Dodge Bonus +1 |
| 5th | +5 | +4 | +1 | +1 | Brutal Fighting 2D6, Reeling Blow (Dazzled) |
| 6th | +6/+1 | +5 | +2 | +2 | Bonus Feat, Stand Strong 2/D |
| 7th | +7/+2 | +5 | +2 | +2 | Damage Reduction 1/- |
| 8th | +8/+3 | +6 | +2 | +2 | Reeling Blow (Stunned), Dodge Bonus +2 |
| 9th | +9/+4 | +6 | +3 | +3 | Brutal Fighting 3D6, Stand Strong 3/D |
| 10th | +10/+5 | +7 | +3 | +3 | Damage Reduction 2/-, Bonus Feat |
| 11th | +11/+6/+1 | +7 | +3 | +3 | Reeling Blow (Sickened) |
| 12th | +12/+7/+2 | +8 | +4 | +4 | Brutal Fighting 4D6, Stand Strong 4/D, Dodge Bonus +3 |
| 13th | +13/+8/+3 | +8 | +4 | +4 | Damage Reduction 3/- |
| 14th | +14/+9/+4 | +9 | +4 | +4 | Reeling Blow (Nauseated), Bonus Feat |
| 15th | +15/+10/+5 | +9 | +5 | +5 | Stand Strong 5/D |
| 16th | +16/+11/+6/+1 | +10 | +5 | +5 | Damage Reduction 4/-, Brutal Fighting 5D6, Dodge Bonus +4 |
| 17th | +17/+12/+7/+2 | +10 | +5 | +5 | Reeling Blow (Staggered) |
| 18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Feat |
| 19th | +19/+14/+9/+4 | +11 | +6 | +6 | Damage Reduction 5/- |
| 20th | +20/+15/+10/+5 | +12 | +6 | +6 | Reeling Blow (Unconscious), Dodge Bonus +5 |
Class Features
Weapon and Armor Proficiency: A brawler is proficient with all simple weapons. A brawler is proficient with shields, but not armor.Dodge Bonus (Ex): When wearing no more than light armor and unencumbered, the brawler gains a +1 dodge bonus to AC at 4th level. This bonus increases by 1 for every four brawler levels thereafter, up to a maximum of +5 at 20th level. He loses this bonus when he carries a shield, or when he carries a medium or heavy load.
Fast Movement (Ex): A brawler’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor or light armor and not carrying a medium or heavy load. Apply this bonus before modifying the brawler’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the brawler’s land speed.
Bonus Feat (Ex): At 1st level, 2nd level, and every 4 levels thereafter, a brawler may select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Improved Initiative, Dodge, Improved Grapple, Power Attack and Throw Anything. At 6th level, the following feats are added to the list: Improved Bull Rush, Improved Overrun, Blind-Fight, Catch Off-Guard, Stand Still, Diehard, Improved Dirty Trick. At 10th level, the following feats are added to the list: Improved Critical, Improvised Weapon Mastery, Greater Grapple, Greater Overrun, and Greater Dirty Trick. A brawler must still have all of the prerequisites normally required for these feats to select them.
Brutal Fighting (Ex): Once per opponent per round, if a brawler can catch a target when he is unable to defend himself effectively from their attack, he or she can strike them where it would be much more painful. The brawler’s attack may deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the target is dazed, dazzled, stunned, nauseated, or staggered. This extra damage is 1d6 at 1st level, and increases by 1d6 at 5th, 9th, 12th, and 16th levels. The brawler must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A brawler cannot use brutal fighting while attacking a creature with concealment, and must be using a brawler weapon or an unarmed strike.
Improved Unarmed Strike (Ex): At 1st level, brawlers receive Improved Unarmed Strike as a bonus feat, in addition to this, his or her unarmed damage is 1D6, and are always treated as “Two-Handing” all unarmed and brawler weapon attacks, adding 1-1/2 their strength to damage, unless two-weapon or multi-weapon fighting. The Brawler is also treated as having the Double Slice feat when wielding more than one weapon.
Reeling Blow (Ex): As part of brutal fighting, a brawler may apply an additional effect to their target. At 5nd level, and every 3 levels thereafter, the brawler gains the ability to apply a new condition to the target of his Reeling blow. This condition replaces the dazed effect on the target, and a successful saving throw still negates the effect. At 5th level, he can choose to make the target dazzled for 1D4 rounds. At 8th level, he can make the target stunned for 1 round. At 11th level, he can make the target sickened for 1 minute. At 14th level, he can make the target nauseated for 1D4+1 rounds. At 17th level, he can make the target staggered for 1D4+1 rounds. At 20th level, he can cause the target to fall unconscious for 2D4 minutes. The brawler must choose which condition will apply before the attack roll is made. These effects do not stack with themselves, but additional hits do increase the duration to a max of what could be rolled on the die. A sickened creature, however, can have another effect applied to it or may be applied to a creature with a different effect present. (a creature sickened by Reeling Blow can become nauseated if hit by Reeling Blow again, but a creature staggered by Reeling Blow may not be dazzled from another hit as well) The fortitude save DC of these effects is the physical damage taken from the attack it was a part of.
Toughness (Ex): Brawlers gain Toughness as a bonus feat at 3rd level.
Stand Strong (Ex): Once per day as an extraordinary ability, a 3rd level brawler may shrug off an attack turning all lethal damage to non-lethal damage if he or she succeeds a fortitude save DC equaling damage done. The brawler gains another daily use of this ability at 6th, 9th, 12th, and 15th levels. At 9th level, the non-lethal damage taken is reduced to half of the lethal damage negated (rounded down), and at 15th level, no damage is taken at all.
Endurance (Ex): Brawlers gain Endurance as a Bonus Feat at 4th level.
Damage Reduction (Ex):At 7th level, a brawler gains damage reduction. Subtract 1 from the damage the brawler takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three brawler levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
| Additional Ratings |
|
| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 3.87 (15 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 3.87 (15 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 3.93 (14 Votes) |

