Character Options
Classes
Warlock
Classes
Warlock
There are those who are so desperate for power that they will make agreements with the very powers of Hell itself. Those who have entered into such infernal pacts are known as warlocks. These people have sold their souls to Asmodeus and other archdevils in exchange for power. Why the Dukes of Hell grant such power is unknown, but it is believed that they do so as part of some convaluted and obscure plan.
Alignment: any nongood and nonchaotic
Hit Die: d8
Class Skills
Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).Skill Ranks Per Level: 2 + Int modifier.
| Level | Base Attack | Fort | Ref | Will | Special Abilities |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Armored Caster (light armor), Cantrips, Hellfire 1d6, Infernal Companion, Spells |
| 2nd | +1 | +0 | +0 | +3 | Conjurer |
| 3rd | +2 | +1 | +1 | +3 | Hellfire 2d6 |
| 4th | +3 | +1 | +1 | +4 | Augment Summoning |
| 5th | +3 | +1 | +1 | +4 | Hellfire 3d6 |
| 6th | +4 | +2 | +2 | +5 | Armored Caster (medium armor) |
| 7th | +5 | +2 | +2 | +5 | Hellfire 4d6 |
| 8th | +6/+1 | +2 | +2 | +6 | Enslave Outsider |
| 9th | +6/+1 | +3 | +3 | +6 | Hellfire 5d6 |
| 10th | +7/+2 | +3 | +3 | +7 | Dimension Walk |
| 11th | +8/+3 | +3 | +3 | +7 | Hellfire 6d6 |
| 12th | +9/+4 | +4 | +4 | +8 | Channel Energy |
| 13th | +9/+4 | +4 | +4 | +8 | Hellfire 7d6 |
| 14th | +10/+5 | +4 | +4 | +9 | Alter Hellfire |
| 15th | +11/+6/+1 | +5 | +5 | +9 | Hellfire 8d6 |
| 16th | +12/+7/+2 | +5 | +5 | +10 | |
| 17th | +12/+7/+2 | +5 | +5 | +10 | Hellfire 9d6 |
| 18th | +13/+8/+3 | +6 | +6 | +11 | |
| 19th | +14/+9/+4 | +6 | +6 | +11 | Hellfire 10d6 |
| 20th | +15/+10/+5 | +6 | +6 | +12 | Infernal Transformation |
Class Features
Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons, light armor, and medium armor.Armored Caster (Ex): Warlocks are trained to ignored the arcane casting penalties of certain types of armor. At 1st level they are able to cast warlock spells with no chance of spell failure while wearing light armor. At 6th level they also ignore the penalties from medium armor. Warlock still have regular spell failure chances when using shields or wearing heavy armor.
Cantrips (Su): A warlock can cast any 0 level spells she knows an unlimited number of times per day.
Hellfire (Sp): One of the first abilities that a warlock learns when she makes her pact is to channel hellfire. Hellfire is channeled as a ray of baleful energy that deals various amounts of energy. Hellfire is a ray with a range of 60 ft with no range increment. It is a ranged touch attack that affects a single target and provides no saving throw. The attack does 1d6 fire damage at 1st level and increase in power as the warlock increases in level. At third level the damage increases to 2d6 fire damage and increases by 1d6 every two levels afterward. This ability can be used 3 + the warlock’s Cha modifier number of times per day.
Infernal Companion (Su): At 1st level the warlock can summon an infernal companion. The warlock can summon a lawful evil outsider with a number of Hit Dice equal to or lower than the warlock’s class level to a maximum of 10 HD.
Spells: A warlock can cast spells drawn from the warlock spell list at the end of this entry. She can cast any spells that she knows without preparing it ahead of time. To learn or cast a spell the warlock must have a Charisma score equal to at least 10 + the spell’s level. The saving throw difficulty for a warlock’s spells is 10 + the spell level + the walock’s Cha modifier.
Like other spell casters the warlock can only cast a certain number of spells per day. Her base spell allotment is given below. In addition she receives bonus spells if she has a high Charisma score. The warlock’s spell selection is more limited than other spell casters. She begins play knowing four 0-level spells and 2 1st level spell. As she increases in levels she gains new spells as indicated on the spells known table. Unlike spells per day, this number is no affected by a high Charisma score. A warlock need not prepare her spells in advance. She can cast any spell she knows at any time assuming she has not used her spell allotment for the day.
Starting at 5th level and every three levels after the warlock may choose to replace any spell she knows with a new spell. The spell must be of the same level as the one being replaced and must be at least one level lower than the highest level spell that she can cast. She must decide to swap spells at the same time she gains new spells for that level.
| Spells Known | Spells Per Day |
||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 1st | 2nd | 3rd | 4th | 5th | 6th |
| 1st | 4 | 2 |
- | - | - | - | - | 1 | - | - | - | - | - |
| 2nd | 5 | 3 |
- |
- | - | - | - | 2 | - | - | - | - | - |
| 3rd | 6 | 4 | - |
- | - | - | - | 3 | - | - | - | - | - |
| 4th | 6 | 4 | 2 |
- |
- | - | - | 3 | 1 | - | - | - | - |
| 5th | 6 | 4 | 3 |
- |
- | - | - | 4 | 2 | - | - | - | - |
| 6th | 6 | 5 | 4 |
- |
- | - | - | 4 | 3 | - | - | - | - |
| 7th | 6 | 5 | 4 |
2 |
- |
- | - | 4 | 3 | 1 | - | - | - |
| 8th | 6 | 5 | 4 |
3 |
- |
- | - | 4 | 4 | 2 | - | - | - |
| 9th | 6 | 5 | 4 |
4 |
- |
- | - | 5 | 4 | 3 | - | - | - |
| 10th | 6 | 5 |
5 |
4 |
2 |
- |
- | 5 | 4 | 3 | 1 | - | - |
| 11th | 6 | 5 |
5 |
4 |
3 |
- |
- | 5 | 5 | 4 | 2 | - | - |
| 12th | 6 | 5 |
5 |
4 |
4 |
- |
- | 5 | 5 | 4 | 3 | - | - |
| 13th | 6 | 6 |
5 |
5 |
4 |
2 |
- |
5 | 5 | 4 | 3 | 1 | - |
| 14th | 6 | 6 |
6 |
5 |
4 |
3 |
- |
5 | 5 | 4 | 4 | 2 | - |
| 15th | 6 | 6 |
6 |
5 |
4 |
4 |
- |
5 | 5 | 4 | 4 | 3 | - |
| 16th | 6 | 6 |
6 |
5 |
5 |
4 |
2 |
5 | 5 | 4 | 4 | 3 | 1 |
| 17th | 6 | 6 |
6 |
6 |
5 |
4 |
3 |
5 | 5 | 5 | 4 | 4 | 2 |
| 18th | 6 | 6 |
6 |
6 |
5 |
4 |
4 |
5 | 5 | 5 | 5 | 4 | 3 |
| 19th | 6 | 6 |
6 |
6 |
5 |
5 |
4 |
5 | 5 | 5 | 5 | 5 | 4 |
| 20th | 6 | 6 |
6 |
6 |
5 |
5 |
5 |
5 | 5 | 5 | 5 | 5 | 5 |
Conjurer (Ex): At 2nd level the warlock recieves Spell Focus (Conjuration) as a bonus feat.
Augment Summoning (Ex): At 4th level the warlock recieves Augment Summoning as a bonus feat. If they already possess this feat they receive Improved Spell Focus (Conjuration) instead.
Enslave Outsider (Su): At 8th level the warlock gains the ability to add her ranks in appropriate Knowledge skills (such as Knowledge (planes) or Knowledge (religion) to checks made to deal with summoned evil outsiders.
Dimension Walk (Sp): At 10th level the warlock gains the ability to travel across dimensions for short dstances. They are able to teleport 10 feet per level of warlock they posses. They can use this ability multiple times per day but cannot teleport more than their maximum range in one day.
Channel Energy (Su): At 12th level the warlock gains the ability to channel negative energy like a cleric of an equal level. However they can only use this ability only to affect evil outsiders and it functions as if the warlock had the Command Undead feat.
Alter Hellfire (Su): At 14th level the warlock gains the ability to alter the damage type of her Hellfire ability. 1 + the warlock’s Charisma modifier times per day the warlock can change the damage type from fire to acid, cold, electricity, force, or magic. The next time she uses her Hellfire ability inflicts that type of damage instead of fire damage.
Infernal Transformation (Su): At 20th level the warlock reaches the pinnicle of their power. They transform into a being infused with infernal power. Their Type becomes Outsider with the Native subtype. They gain darvision out to 60 ft, become immune to fire and poison attacks, gain resistance to acid 10 and cold 10, and gain DR 5/Magic.
Warlock Spell List
0 Level SpellsAcid SplashBleed Daze Detect Magic Flare Ghost Sound Light Mage Hand Ray of Frost Touch of Fatigue 1st Level SpellsBurning HandsCause Fear Charm Person Chill Touch Disguise Self Endure Elements Enlarge Person Inflict Light Wounds Shocking Grasp Sleep Summon Monster I True Strike |
2nd Level SpellsAcid ArrowAlter Self Blindness/Deafness Darkness Darkvision Daze Monster False Life Flaming Sphere Inflict Moderate Wounds Scorching Ray Spectral Hand Summon Monster II 3rd Level SpellsArcane SightDeep Slumber Dispel Magic Fireball Flame Arrow Fly Hold Person Inflict Serious Wounds Lightning Bolt Magic Circle against Chaos/Evil/Good/Law Stinking Cloud Summon Monster III |
4th Level SpellsArcane EyeBlack Tentacles Charm Monster Contagion Dimension Door Dimensional Anchor Inflict Deadly Wounds Ice Storm Scrying Summon Monster IV 5th Level SpellsBaleful PolymorphCloudkill Contact Other Plane Dismissal Dream Lesser Planar Binding Magic Jar Nightmare Polymorph Summon Monster V 6th Level SpellsAcid FogAntimagic Field Chain Lightning Freezing Sphere Guards and Wards Mislead Planar Binding Summon Monster VI Transformation |
| Additional Ratings |
|
| Balance: |
( 27 Votes ) |
| Utility: |
( 25 Votes ) |
| Clarity: |
( 25 Votes ) |
Also From This Author...
Favorite Classes
by Sphynx, 4.63 with 41 votes
by Caleb Johnson, 4.61 with 18 votes
by David Fryer, 4.3 with 20 votes
by Carl Park, 4.25 with 4 votes
by Paul O'Connell, 4.21 with 48 votes
by Paul O'Connell, 4.09 with 53 votes
by Aron Parisi , 4.09 with 11 votes
by David Fryer, 4.07 with 14 votes
by Morten Jørgensen, 4 with 47 votes
by Brodiggan Gale, 3.93 with 40 votes
Favorite Character Options
by Romb, 5 with 6 votes
by Morten Jørgensen, 5 with 5 votes
by Morten Jørgensen, 5 with 4 votes
by Will, 5 with 4 votes
by Daniel Lane, 4.89 with 19 votes
by Daniel, 4.88 with 8 votes
by Daniel, 4.82 with 17 votes
by Michael T. Schell, 4.82 with 11 votes
by Avery A. Bowles, 4.8 with 5 votes
by Will, 4.75 with 4 votes
All-Time Favorites
by Aaron Diamond, 4.89 with 38 votes
by Daniel Lane, 4.89 with 19 votes
by Daniel, 4.82 with 17 votes
by Michael T. Schell, 4.82 with 11 votes
by Josh Stevenson, 4.78 with 23 votes
by Jefferson Jay Thacker, 4.77 with 26 votes
by Dave Couture, 4.77 with 13 votes
by Evan Krecsy, 4.74 with 35 votes
by Owen, 4.72 with 25 votes
by Daniel, 4.7 with 10 votes
