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Cut-Throat Ranger

1 1 1 1 1 1 1 1 1 1 Rating 3.48 (23 Votes)
The ranger is the arrow that flies out of the forest, the eyes watching you from the dark, or the tall cloaked stranger who follows you down a deserted street at night. He is a mighty warrior, but also cunning and ruthless: a hunter, a stalker, and a survivor. A paladin or fighter may best him in a fair contest, but when fought on his own terms he is a terrifying foe. This ranger’s primary class features are Instinct, a wisdom-based bonus that you can add to one or two rolls per round, and Sneak Attack. These class features work at cross purposes (Sneak Attack encourages full-attacking, while Instinct works best when you hit and run), but combined they make for a versatile and opportunistic fighter.

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Sorcerer

1 1 1 1 1 1 1 1 1 1 Rating 3.18 (22 Votes)
Interested in a sorcerer with more umph and without bloodlines? This sorcerer uses some Warlockesque abilities to set itself apart.

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Spellstalker

1 1 1 1 1 1 1 1 1 1 Rating 2.71 (7 Votes)
Rogues often find their skills vexed by magic. Symbols, explosive ruins, even sepia snake sigil, and, phantom trap have delayed rogues until the authorities, or worse, arrive to put an end to the would be burglar’s career. Some guilds employ gutter mages (Book of Rougish Luck) some guilds however, are able to take in rogues with some level of innate arcane talent, and occasionally an aspiring sorcerer has a larcenous bent. These people often become spellstalkers.

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Buccaneer

1 1 1 1 1 1 1 1 1 1 Rating 3.09 (22 Votes)
Arrrrgh matey... a pirate class to shiver yer timbers!

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Bard

1 1 1 1 1 1 1 1 1 1 Rating 3.89 (28 Votes)
For those who like a more flexible, open style of class, this version of the Bard owes a lot to the flexibility of the Fighter and talent options of the Rogue.

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Swashbuckler

1 1 1 1 1 1 1 1 1 1 Rating 4.02 (58 Votes)
The swashbuckler is a lightly armored and charming warrior who trusts dashing swordplay, acrobatic moves and sheer luck to save his day.

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Shifter

1 1 1 1 1 1 1 1 1 1 Rating 1.93 (57 Votes)
A shifter has the ability to envelope their mind in nothingness and see time from the outside. Whether they desire to live in harmony with the universe or twist it to their own ends, a shifter seeks to understand the natural rhythm and flow of time. The more a shifter understands this rhythm, the more insight into the future a Shifter gains from seeing time from the outside. This makes shifter’s a deadly force in physical combat. A powerful shifter can even twist the flow of time to their own ends: influencing events time to flow differently for them than it does for others.

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Antipaladin

1 1 1 1 1 1 1 1 1 1 Rating 2.70 (23 Votes)

The antipaladin serves as the enforcer of all lawful evil gods.

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Artificer

1 1 1 1 1 1 1 1 1 1 Rating 3.50 (46 Votes)
Artificers are magical technologists. They have the ability to use spells from magical items and empower items with temporary spells. Artificers can also repair items, such as constructs, or increase the power of a device or object. Their list of spell-like infusions is limited, but they can also work with spells from other spell-casters' lists. An artificer's magic is neither arcane nor divine.

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Samurai

1 1 1 1 1 1 1 1 1 1 Rating 3.49 (45 Votes)
This is my attempt at a Samurai class. It focuses around attacking while keeping mobile, striking quickly, and being ready for unexpected attacks. I left Horse combat as optional so as not to penalize a character in a dungeon crawl game.

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