Character Options
Feats
Turn Outsiders
Feats
Turn Outsiders
Calling upon higher powers, you cause outsiders to flee from the might of your unleashed divine energy
Prerequisites
Channel Energy class feature, Alignment Channel
Benefit
You can, as a standard action, use one of your uses of channel energy to cause all outsiders of your chosen alignment subtype within 30 feet of you to flee, as if panicked. Outsiders recieve a will save to negate the effect. the DC for this will save is equal to 10 + 1/2 your cleric level + your charisma modifier. Outsiders that fail their save revieve a new saving throw each round to end the effect. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures).
Special
You may take this feat multiple times, the effects do not stack. Each time you take it, it applies to a new subtype of outsider. You must select a subtype that is vulnerable to your alignment channel feat when selecting this feat.
Author's Note: This was something I expected in ultimate magic, since it's not there I decided to post it here.
| Additional Ratings |
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| Balance: |
( 2 Votes ) |
| Utility: |
( 2 Votes ) |
| Clarity: |
( 2 Votes ) |
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