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Turn Elementals

Calling upon higher powers, you cause elementals to flee from the might of your unleashed divine energy.

Prerequisites
Channel Energy class feature, Elemental Channel

Benefit
You can, as a standard action, use one of your uses of channel energy to cause all elementals of your chosen elemental subtype within 30 feet of you to flee, as if panicked. Elementals recieve a will save to negate the effect. The DC for this will save is equal to 10 + 1/2 your cleric level + your charisma modifier. Elementals that fail their save recieve a new saving throw each round to end the effect. If you use challen energy in this way, it has no other effect (it does not heal or harm nearby creatures).

Special
you can take this feat multiple times, the effects do not stack. Each time you take it, it applies to a new subtype of elemental. You must choose a subtype that is vulnerable to your elemental channel feat.

Author's Note: This is a natural progression from the elemental channel feat. I don't know why Paizo hasn't published anything like this yet.

Additional Ratings
Balance:
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Utility:
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