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Vital Wound (Combat)
- Details
- Category: Feats
- Published on Monday, 22 August 2011 11:14
- Written by Aaron Hollingsworth
Prerequisites
Sneak Attack +1d6, Vital Strike, Heal 5 ranks.
Benefit
When making a sneak attack and using Vital Strike, the damage you deal takes twice as long or twice as much magical healing to restore the lost hit points. Additionally, if you reduce a target's hit points below 0 when giving them a vital wound, the DC for stablizing is increased by +2.
| Additional Ratings |
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| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (2 Votes) |

