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Necromancer Feats

A series of feats for those who relish the company of the unliving.

Corpsecrafter

Undead you raise or create are tougher than normal.

Benefit
Each undead you raise or create with any necromancy spell gains a +4 enhancement bonus to Strength and Charisma.

Bolster Resistance

Undead you raise or create are more resistant to Channeling than normal.

Prerequisite
Corpsecrafter.

Benefit
Each undead you raise or create with any necromancy spell gains +4 Channel resistance.

Deadly Chill

Undead you raise or create deal more damage than normal.

Prerequisite
Corpsecrafter.

Benefit
Each corporeal undead you raise or create with any necromancy spell deals an extra 1d6 points of cold damage with its natural weapons.

Destruction Retribution

Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed.

Prerequisite
Corpsecrafter.

Benefit
Each undead you raise or create with any necromancy spell releases a burst of negative energy upon its destruction, dealing 1d6 points of damage plus an additional 1d6 points per 2 HD to every creature within a 10-foot radius burst (Reflex DC 10 + 1/2 HD + Charisma Modifier, half). This damage comes from negative energy, and it therefore heals undead creatures.

Hardened Flesh

Undead you raise or create can better handle themselves in a fight.

Prerequisite
Corpsecrafter.

Benefit
Every undead you raise or create with any necromancy spell gains a +2 natural armor bonus to Armor Class.

Necromantic Might

Undead you control gain benefits when they are near you.

Prerequisite
Necromantic Presence.

Benefit
Whenever undead you control are within 60 feet of you, they are physically inspired by your necromantic aura, and gain a +2 enhancement bonus on their attack rolls and saving throws.

Necromantic Presence

Undead you control are harder to turn when they are near you.

Benefit
Whenever undead you control are within 60 feet of you, they gain a +4 bonus to their channel resistance.

Nimble Bones

Undead you raise or create are faster and more nimble than normal.

Prerequisite
Corpsecrafter.

Benefit
Each undead you raise or create with any necromancy spell gains a +4 bonus on initiative checks and a 10-foot increase to its base land speed.

Indomitable Army

Undead you raise or create can better handle themselves in a fight.

Prerequisite
Corpsecrafter, Harden Flesh, and ether Army of Bones of Army of Flesh.

Benefit
Every undead you animate with "Animate Dead" has double its normal Hit Dice.

Army of Bones

You can command a large undead army then most spell casters.

Prerequisite
Necromantic Might, Necromantic Presence.

Benefit
You can control 8 time your caster level of skeletons that you create with "Animate Dead".

Special
You can no longer create zombies

Normal
You can only control 4 times caster level of Skeletons or zombies that you create with "Animate Dead"

Army of Flesh

You can command a large undead army then most spell casters.

Prerequisite
Necromantic Might, Necromantic Presence.

Benefit
You can control 8 time your caster level of zombies that you create with "Animate Dead".

Special
You can no longer create skeletons.

Normal
You can only control 4 times caster level of Skeletons or zombies that you create with "Animate Dead"

Additional Ratings
Balance:
( 10 Votes )
Utility:
( 10 Votes )
Clarity:
( 10 Votes )


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