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Amateur Class Feats

Four feats that allow you to imitate these classes without stealing their thunder.

Amateur Monk

You have studied in the ways of monks. Whether a self taught disciple or a monastery cast-out, you are versed in the basics of unarmed combat.

Benefit
Your unarmed attack damage is 1d4 instead of 1d3. You may deal lethal or non-lethal damage when using an unarmed strike. You still provoke attacks of opportunity as normal without the Improved Unarmed Strike Feat. If your Wisdom modifier is 12 or higher, you gain a +1 dodge bonus to AC when not wearing armor.
 
Note: By taking one level of Monk, all the benefits of this feat are lost and replaced.

Lay Priest (Amateur Cleric)

You have received partial training in the ways of Clerics.

Prerequisite
Wisdom 12+

Benefit
You channel 1d4 negative or positive energy (pick one) a number of times per day equal to your wisdom modifier. Channeling takes one full-round action.

Note: By taking a level in Cleric or Paladin, all the benefits of this feat are lost and replaced.

Amateur Rogue

By studying the attack methods of rogues, you have picked up on a few of their tricks.

Benefit
You deal +1 damage to targets that you flank or are denied their dexterity bonus such as being flat-footed. This damage also functions for ranged attacks at a range of 30ft.

Note: By taking a level in Rogue, the benefits of this feat are lost and replaced.

Amateur Paladin

You have received partial training as a Paladin.

Prerequisite
Neutral Good or Lawful Good Alignment

Benefit
You may cast Detect Evil Once per day. You may make a single melee attack against an evil creature once per day that is +1 to attack and damage. Once per day you gain a +1 bonus to a single saving through against an evil creature.

Note: By taking a level in Paladin, all the benefits of this feat are lost and replaced.

Additional Ratings
Balance:
( 3 Votes )
Utility:
( 3 Votes )
Clarity:
( 3 Votes )


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