Character Options
Feats
Metamagic Reductions (Metamagic)
Feats
Metamagic Reductions (Metamagic)
Weaken a spell's effects to reduce the modifications of other metamagic feats on the spell's level.
Prerequisite
Metamage
Benefit
These function as negative versions of existing metamagic feats to enable spellcasters to reduce the effectiveness of spells. The level adjustments granted by these metamagic reductions can be used to offset additional spell levels of metamagic feats, but do not result in a reduction of the base spell level even if the net balance is negative. For example, if a wizard wants to cast an enlarged fireball (double range, +1 level to spell) and is willing to apply two levels of the narrow spell metamagic reduction because he’s only targeting a small area (5’ radius instead of 20’ radius, -2 levels) for a net adjustment of –1 level to the spell, he still memorizes the spell as a 3rd level spell, not a second level spell. The various reductions are noted below along with the metamagic feat that each offsets. This is not a separate feat, per se, but an option that can be applied to the Metamage fea! t in ord er to grant spellcasting PCs more control over and customization of their spell effects.
Diminish Spell (Empower Spell): Spell’s variable, numeric effects are half (50%) of normal, with a minimum of 1 point per die [-1 level]. Reduce Spell (Enlarge Spell): Halve spell’s range [-1 level].
Hasten Spell (Extend Spell): Halve spell’s duration [-1 level].
Minimize Spell (Maximize Spell): Spell’s damage is 1 hit point/die [-2 levels].
Weaken Spell (Strengthen Spell, new feat): Spell’s die of effect or damage is reduced by 1 die type (d12-d10, d10-d8, d8-d6, d6-d4, d4-1 point/die) [-1 level].
Narrow Spell (Widen Spell): Spell’s area is halved [-1 level].
Heighten Spell, Quicken Spell, Silent Spell, and Still Spell do not have any Metamagic Reduction counterparts.
Special
Obviously, instantaneous spells cannot be hastened, and personal affecting spells with no range cannot be reduced. The DM always has the final say as to which modifications can be made to a spell.
Author's Note: I created these flip-side versions of the metamagic feats in order to give spellcasters more control over the effects of their spells. Not only does it enable more strategic use of spells, but it increases individuality and unpredictability amongst spellcasters (NPCs can use these reductions, too!).
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