Spell Geometry (Metamagic)

Spell Geometry enables the caster to alter how and where a spell will manifest.

Prerequisites
Spell Mastery

Benefit
Using advanced knowledge of mathematics and geometry, the caster can change the location and direction a spell manifests. Range, Effect, or Area limitations still apply. Line of Effect will not limit casting. So, a fireball can be angled around an obstacle rather than straight at the target, but it is still limited by the range and area of effect of fireball. A sleep spell could be cast through a window to affect those within a building. A lightning bolt could be made to manifest across a room from left to right in front of the caster rather than emanating from the caster. The Shape of the spell cannot be altered with Spell Geometry. So a cone of cold could be caused to blast down from above to catch a flock of harpies, but it would still be a cone with dimensions based on caster level – and range restrictions still apply. A stinking cloud could be turned on its side to disable a swarm of bats down a narrow passageway. A flame strike could be changed from a vertical column to a horizontal column, etc. This feat can only alter spells which have a physical manifestation.

This feat may only be applied to spells that can be prepared without a spell book per the Spell Mastery prerequisite.

Normal
Spells must manifest per their written mechanics.

Additional Ratings
Balance:
( 14 Votes )
Utility:
( 14 Votes )
Clarity:
( 14 Votes )


Contact the Author

This author has requested additional feedback from users of the site. If you would like to send comments, feel free to click on the author's name in the byline above.

Search for Feats

Favorite Feats

  • Vital Follow-Up (Combat)
    by Morten Jørgensen, 5 with 5 votes
  • Greater Combat Reflexes (Combat)
    by Morten Jørgensen, 5 with 4 votes
  • Improved Deflect Arrows
    by Will, 5 with 4 votes
  • Deep Craft
    by Will, 4.75 with 4 votes
  • Battle Adaptation (Combat)
    by Owen, 4.72 with 25 votes
  • Vital Maneuver (Combat)
    by Morten Jørgensen, 4.67 with 6 votes
  • Bull Rush Continuance (Combat)
    by The Fighter, 4.65 with 23 votes
  • Empowered Smite
    by James F.D. Graham, 4.6 with 5 votes
  • Crushing Bull Rush (Combat)
    by The Fighter, 4.5 with 18 votes
  • Improved Dodge (Combat)
    by Morten Jørgensen, 4.5 with 8 votes
  • Favorite Character Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 6 votes
  • Vital Follow-Up (Combat)
    by Morten Jørgensen, 5 with 5 votes
  • Greater Combat Reflexes (Combat)
    by Morten Jørgensen, 5 with 4 votes
  • Improved Deflect Arrows
    by Will, 5 with 4 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Prismatic Storm
    by Avery A. Bowles, 4.8 with 5 votes
  • Deep Craft
    by Will, 4.75 with 4 votes
  • All-Time Favorites

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.89 with 38 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Bags of Sharing
    by Evan Krecsy, 4.74 with 35 votes
  • Battle Adaptation (Combat)
    by Owen, 4.72 with 25 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes