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Student of Martial Application

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (2 Votes)
The hands that hurt most are the ones that know where to strike.

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Storm Flurry

1 1 1 1 1 1 1 1 1 1 Rating 4.20 (5 Votes)
Monks are masters of mobility and unbelievable feats of discipline and ability. Most Monk arts are model after animal motions and abilities or the raw forces of nature itself. Predatory creatures, the ocean, a typhon, an avalanche, or forest fire are all examples of speed and power. Emulating those forces, gave birth to the technique below.

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Swift Ki

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (6 Votes)
Some monk's become so attuned to using their ki, that it becomes much easier to unlock the powers ki can grant. These monks tap their ki faster and perform with the mysticism that only grand masters can dream of.

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Covering Shot (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 4.67 (3 Votes)
An archer who is trained for war knows how to shoot at targets beyond his allies without hitting his allies.

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Momentum Shot (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (6 Votes)
When the archer missed his shots, he would often take out targets behind his original.

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Insightful Attack (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 3.83 (6 Votes)
You use clarity of mind and keen awareness to deliver your strikes rather than brute force.

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Devoted Weapon Ascetic

1 1 1 1 1 1 1 1 1 1 Rating 2.25 (4 Votes)
Clerics and Paladins are not always the bearers of their Deity's weapon. Many monk's use religion as a guide to their path of perfection. After spending much time on the road to perfection and studying the edicts of their god's path, they find a way to mingle the weapon of their god into the martial enlightenment they practice.

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Improved Combat Casting

1 1 1 1 1 1 1 1 1 1 Rating 2.00 (4 Votes)
You're exceptionally skilled with your spells in combat.

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Martial Familiar

1 1 1 1 1 1 1 1 1 1 Rating 3.75 (4 Votes)
Levels of Eldritch Knight improve your familiar.

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Eternal Wanderer

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (4 Votes)
Your deity has granted you increased speed in exchange for a strict vow never to settle in one place for long.

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Wide Stance Run

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (5 Votes)
Allows a character to run with a wide stance. This makes navigating rocky or jagged terrain easier, removing the penalty for running across such terrain.

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Deep Craft

1 1 1 1 1 1 1 1 1 1 Rating 4.91 (11 Votes)
Your long practice has made you unusually adept at crafting items.

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Haymaker (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (2 Votes)
You can pour all your might into one wild swing.

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Greater Einhänder (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 1.67 (6 Votes)

You are able to make strong attacks consistently with a weapon in one hand whilst the other hand is free.

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Einhänder (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 2.80 (5 Votes)
You are capable of making devastating attacks with a weapon in one hand whilst the other hand is free.

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Killing Critical (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (10 Votes)
You are capable of making devastating critical hits: decapitating or disemboweling your opponents!

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Marathoner

1 1 1 1 1 1 1 1 1 1 Rating 3.88 (8 Votes)
You are able to move great distances with ease.

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Improved Run

1 1 1 1 1 1 1 1 1 1 Rating 4.11 (9 Votes)
You are very adept at flat out sprinting.

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Supreme Alchemist (Item Creation)

1 1 1 1 1 1 1 1 1 1 Rating 2.40 (5 Votes)
Grants an alchemist the ability to craft some magic items.

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Improved Precise Shot (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 2.00 (3 Votes)
Your ranged attacks ignore anything but total concealment and cover.

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