Magic Weapon Ability: Truegrip

The weapon in your hand feels almost like an extension of yourself.

Truegrip: A weapon with this property feels exceptionally balanced and comfortable in the hands of its wielder. This enchantment is similar to a Keen weapon enchantment, in that it increases the weapon's critical threat range by 1 (except that it also applies to bludgeoning weapons), but it also allows a possible hit on an attack roll of a natural 1. This means that a roll of 1 is not an automatic miss (it is still a miss, however, if the total attack roll falls short of your opponent's AC).

Moderate transmutation; CL 8th; Craft Magic Arms & Armor, Greater Magic Weapon, Keen Edge; Price +2 bonus.

Author's Note: Many magic items fill a role of allowing exceptions for certain rules in the game. The "natural 1 always misses" rule was one I've never seen touched.

Additional Ratings
Balance:
( 13 Votes )
Utility:
( 11 Votes )
Clarity:
( 9 Votes )


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