Character Options
Magic Items
Erastil's Quiver
Magic Items
Erastil's Quiver
Nevas fired arrow after arrow, pummeling the goblins with shafts filled with lightning.
Aura: strong transmutation; CL 9th
Slot n/a; Price: 50,000 gp; Weight 10 lbs.
Lesser Erastil's Quiver: 5,000 gp, Greater Erastil's Quiver: 100,000 gp, Artifact Erastil's Quiver: 250,000 gp
This quiver made of very fine mithril embossed leather is sought after by all who weild a bow. This quiver holds up to 25 arrows or bolts. After any arrow or bolt that is stored in the quiver is fired and hits the target or ground, it dissolves and reforms in the quiver in one week's time.
Different types arrows or bolts may be stocked in the quiver, and the user always draws the desired kind until that kind is expended. However, each variety of quiver can only support a maximum enchantment value of the arrows or bolts in it. The Lesser Quiver can only support a +1 bonus, the Standard Quiver can support a +3 bonus, the Greater Quiver can support +5 bonus, and the Quiver that Erastil himself carries can reform +10 arrows.
The powers of the quiver only extend to arrows that have an enchantment bonus. The magic that imbues specially enchanted arrows such as death arrows is still expended after their first use.
To change the variety of ammunition in the quiver, an arrow must be drawn out and replaced by a new one. The special abilities of the quiver are dormant until the following sunrise after replacing ammunition.
In order for ammunition to reform, the quiver must be on the same plane as the fired ammunition.
Construction
Requirements: Craft Wondrous Item, Fabricate; Cost: 25,000 gpAuthor's Note: The ammunition must be FIRED for it to reform. So you cant sell off adamantium arrows for example and get them back the next day. Optionally, DMs can choose the reformation to occur at sunrise, sunset, noon, or midnight as desired.
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