- Category: Prestige Classes
- Published on Tuesday, 05 October 2010 14:29
- Written by Odentin
Hit Die: d10
- Race: Elf.
- Feats: Disruptive, Spellbreaker.
- Skills: Knowledge (arcana) 10 ranks, Spellcraft 10 ranks.
Class SkillsDiplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).
Skill Points at Each Level: 6 + Int modifier.
|Level||Base Attack||Fort||Ref||Will||Special Abilities|
|1st||+1||+1||+0||+1||Arcane Sight, Dispelling Strike|
Class FeaturesWeapon and Armor Proficiency: The spellbreaker gains no proficiency with any weapons or armor.
Arcane Sight (Sp): The Spellbreaker can use Arcane Sight as a Spell Like Ability at will. Further, he can choose to spend another standard action to identify how many spell levels a caster has available to them by making a Spellcraft check (DC 15 + Caster Level of Target). A third standard action identifies all of the spells the caster has prepared or available to them with another Spellcraft check (DC 20 + Caster Level of Target).
Dispelling Strike (Su): As part of an attack, a Spellbreaker can choose to attempt to dispel any buffs the target has active on them. This functions as Greater Dispel Magic, using the Spellbreaker's Base Arrack Bonus as his caster level, but only for a targeted dispel, and only when channeled through a weapon (unarmed strikes can be Dispelling Strikes, but only if the Spellbreaker has the Improved Unarmed Strike feat). This ability can be used a number of times per day equal to 3 + Cha Modifier.
Spell Resistance (Su): Starting at 2nd level, a Spellbreaker gains Spell Resistance equal to 20 + Spellbreaker Level.
Steal Spell (Su): Starting at third level, a Spellbreaker can attempt to steal a beneficial spell from an opponent within 30 feet and place it on one of his allies, or himself. This is resolved as a dispel check, using the Spellbreaker's Base Attack Bonus as his Caster Level, except that if he is successful, he chooses an ally (or himself) within 30 feet to receive the spell for the remaining duration.
He can also choose to remove a harmful spell from an ally and place it on an opponent (or himself). Harmful spells transferred this way are subject to new Saves or Spell Resistance checks. This ability can be used a number of times per day equal to 3 + Cha Modifier.
Bonus Feat: At 4th and 8th levels, a Spellbreaker gains a bonus combat feat.
Disrupting Strike (Su): Starting at 5th level, whenever a Spellbreaker lands a Dispelling Strike, the affected spellcaster finds it more difficult to cast for 1 round after. Any spell cast for 1 round after the Dispelling Strike is made is subject to a Concentration check DC 15 + Spell Level.
Break Enchantment (Sp): Starting at 6th level, a Spellbreaker can cast Break Enchantment once per day as a Spell Like Ability. He uses his Base Attack Bonus as his caster level.
Spell Burn (Su): Starting at 7th level, the Spellbreaker can attack the very magical energies that a spellcaster uses to cast. As a Full Round Action, the Spellbreaker can attack an enemy spellcaster's spells or spell slots. He must make a Caster Level check (using his Base Attack Bonus as his Caster Level) against an enemy Spellcaster within 15 feet. DC is 10 + Enemy's Caster Level. If successful, the Spellbreaker rolls 2d6, and removes a number of spell levels equal to the result from the enemy spellcaster, as if they had been cast. He can target any spell slot in particular, based on the knowledge gained from his Arcane Sight ability. If destroyed randomly, the highest level spell is attacked first, then works its way down. If no spells are left at lower levels, the remaining burn is lost. Each spell level destroyed in this way deals 2 damage to the spellcaster. Spontaneous casters lose spells per day. This ability is usable a number of times per day equal to 3 + Cha Modifier.
Suppressing Strike (Su): Starting at 9th level, whenever a Spellbreaker lands a Dispelling Strike, the affected spellcaster is rendered unable to cast any spell or spell like ability for 1 round.
Spell Immunity (Su): At 10th level, a Spellbreaker becomes immune to any spell or spell like ability that is affected by Spell Resistance.
Author's Note: This comes from a homebrew campaign my friends and I were creating, but never came to fruition. I've decided to post some of the complete ideas that would work outisde of that specific setting.
This is the Spellbreaker. Based on the Warcraft unit of the same name, I looked to their abilities when creating the PrC's abilities. I posted this on Paizo's forums for feedback, and now I post it here for more. Hope you like it.
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