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Invisible Blade

This is an updated Pathfinder version of the prestige class.

Hit Die: d10

Requirements

  • Skills: Bluff 5 ranks, Sense Motive 3 ranks
  • Feats: Weapon Finesse, Weapon Focus (dagger, kukri, or punching dagger)
  • Special: Any dagger-like weapons, subject to the GM's approval, can also be used to qualify for this prestige class as well as to use the class abilities.

Class Skills

Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Perception (Wis), Stealth (Dex), and Sense Motive (Wis).

Skill Ranks Per Level: 4 + Int modifier.

Level Base Attack Fort Ref Will Special Abilities
1st +1 +0 +1 +0 Canny defense, dagger sneak attack +1d6, uncanny feint
2nd +2 +1 +1 +1 Bleeding attack
3rd +3 +1 +2 +1 Dagger sneak attack +2d6, improved uncanny feint
4th +4 +1 +2 +1 Feint mastery
5th +5 +2 +3 +2 Dagger sneak attack +3d6, preturnatural feint

Class Features

Weapon and Armor Proficiency: A hunter gains no new weapon or armor proficiensies as a result of this prestige class.

Canny Defense (Ex): When wearing light or no armor and not using a shield, an invisible blade adds 1 point of Intelligence bonus (if any) per invisible blade class level to his Dexterity bonus to modify Armor Class while wielding one or more daggers, kukris, or punching daggers as his only weapons.

Dagger Sneak Attack (Ex): As the rogue's sneak attack ability but only applies to attacks made with a dagger, kukri, or punching dagger.

Bleeding Attack (Ex)
: As the rogue talent of the same name.

Uncanny Feint (Ex): At 1st level, the invisible blade gains the ability to mislead their opponent's attention in combat with reflexes that are much faster than normal. The character is treated as having the Improved Feint feat even without the normal prerequisite for that feat. This ability only functions when the invisible blade is wielding one or more daggers, kukris, or punching daggers.

Improved Uncanny Feint (Ex): At 3rd level, the invisible blade is treated as having the Greater Feint feat even without the normal prerequisites for that feat. This ability only functions when the invisible blade is wielding one or more daggers, kukris, or punching daggers.

Feint Mastery (Ex)
: At 4th level, an invisible blade armed with one or more daggers, kukris, or punching daggers as his only weapons becomes so sure of his ability to mislead opponents that he can take 10 on all Bluff checks when feinting in combat even if stress and distractions would normally prevent him from doing so.

Preturnatural Feint (Ex): At 5th level, the invisible blade can make a Bluff check to feint in combat as a swift action. Additionaly, the invisible blade can make a single Bluff check to feint in combat as an immediate action when someone provokes an attack of opportunity from him. This ability only functions when the invisible blade is wielding one or more daggers, kukris, or punching daggers.

Author's Note: This is my attempt at remaking the invisible blade for a character I was designing a while back. While I'm not going that route for that character, I do like the few changes I did to the class and would like to share it. 

Some of the abilities are simply direct ports from other classes as they're pretty much the same ability and the capstone was inspired by the original author's version of the class. I haven't playtested it yet, so I have no real idea as to how powerful it makes you but I believe that if you're willing to drop 5 levels into a prestige class to be able to feint better, you better be able to feint better than someone who just sunk in a few feats.

Additional Ratings
Balance:
( 21 Votes )
Utility:
( 18 Votes )
Clarity:
( 18 Votes )


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