Need the Pathfinder Roleplaying Game Reference Document, including supplemental material? Check out Andrew Stokes' contribution to the site here.

Ethereal Hunter

The incorporeal creatures that reside in the world are often a challenge for the unprepared adventurer. Such foes are either immune or resistant to most forms of damage making them difficult to deal with. However, there are a few individuals who have learned the art of ghostwalking, in order to deal with such foes without having special gear or material.

Alignment: An ethereal hunter can be of any alignment.

Hit Die: d8.

Requirements

  • Skills: Knowledge (planes) 5 ranks OR Knowledge (religion) 5 ranks
  • Special:A character with the Favored Enemy (Undead) class feature does not need to meet the Skill requirement for this class.

Class Skills

Acrobatics (Dex), Climb (Str), Disguise (Cha), Intimidate (Cha), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Stealth (Dex), and Survival (Wis).

Skill Points at Each Level
: 4 + Int modifier.

Level Base Attack Fort Ref Will Special AbilitiesSpells Per Day
1st +1 +2 +0 +2 Ghostwalk +1 level of existing class
2nd +2 +3 +0 +3 Ethereal Bane
3rd +3 +3 +1 +3 Ghostsense +1 level of existing class
4th +4 +4 +1 +4 Ethereal Bane
5th +5 +4 +1 +4 Corpseless Hunt +1 level of existing class

Class Features

Weapon and Armor Proficiency: The ethereal hunter gains no proficiency with any weapons or armor.

Ghostwalk (Ex): At 1st level, the ethereal hunter gains the ability to go into a state similar to being incorporeal. Activating this class feature is a free action that does not provoke attacks of opportunity.

While under the effect of ghostwalk, any weapons the character wields are treated as having the ghost touch property. Attacks from incorporeal creatures against the ethereal hunter do not ignore his natural armor, armor, and shield bonus to his armor class. Finally, the ethereal hunter can pass through solid material such as walls and doors, and is not affected by difficult terrain (although magically altered terrain will still hamper his movement). He must end his movement in an unoccupied space.

Ghostwalk lasts for one-minute per ethereal hunter level per day. This duration need not be used all at once, but must be spent in one-minute increments.

Spells Per Day: At the indicated levels, the ethereal hunter gains new spells per day as if he had gained a level in whatever spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an ethereal hunter, he must decide to which class he adds the new level for purposes of determining spells per day.

Ethereal Bane (Ex): At 2nd level, an ethereal hunter gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures with the incorporeal subtype. Likewise, he gets a +2 bonus on weapon attack and damage rolls against these creatures. At 4th level, these bonuses increase to +4.

The benefits from this class feature stack with bonuses from the favored enemy class feature (if any).

Ghostsense (Ex): At 3rd level, an ethereal hunter is automatically aware of any incorporeal creature within 30 feet of him, even if he cannot see the creature. The ethereal hunter is not able to pinpoint the incorporeal creature’s location with this ability.

Corpseless Hunt (Ex): At 5th level, the duration of the ethereal hunter’s ghostwalk class feature doubles, to a maximum of 10 minutes per day. Finally, whenever the ethereal hunter score a critical hit against a creature with the incorporeal subtype, he deals the maximum damage possible.

Additional Ratings
Balance:
( 2 Votes )
Utility:
( 2 Votes )
Clarity:
( 2 Votes )


Contact the Author

This author has requested additional feedback from users of the site. If you would like to send comments, feel free to click on the author's name in the byline above.

Favorite Prestige Classes

  • Sacred Arrow
    by Randy Newnhan, 4.67 with 6 votes
  • Vigilante
    by D C Wilson, 4.64 with 11 votes
  • Dragonpriest
    by Caleb Johnson, 4.63 with 8 votes
  • Blackguard
    by Scott Gladstein, 4.55 with 11 votes
  • Thief-Acrobat
    by Jesse Karczynski, 4.45 with 22 votes
  • Sangromancer
    by Caleb Johnson, 4.43 with 7 votes
  • Invisible Blade
    by Mike Lacasse, 4.4 with 15 votes
  • Spellbreaker
    by Odentin, 4.27 with 26 votes
  • Nightsun of Sarenrae
    by Craig Churchill, 4.22 with 18 votes
  • Adept of the Sacred Geometry
    by Michael Amburn, 4.08 with 13 votes
  • Favorite Character Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 8 votes
  • Improved Combat Reflexes (Combat)
    by Morten Jørgensen, 5 with 6 votes
  • Vital Follow-Up (Combat)
    by Morten Jørgensen, 5 with 5 votes
  • Antagonize
    by Morten Jørgensen, 5 with 5 votes
  • Pacify
    by Morten Jørgensen, 5 with 3 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Improved Deflect Arrows
    by Will, 4.83 with 6 votes
  • All-Time Favorites

  • Downloadable Pathfinder Roleplaying Game Reference
    by Andrew Slice, 5 with 13 votes
  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.91 with 44 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.81 with 27 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 30 votes
  • Medieval Inn I
    by Dave Couture, 4.76 with 17 votes
  • Bags of Sharing
    by Evan Krecsy, 4.76 with 37 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes