Hellfire Warlock

1 1 1 1 1 1 1 1 1 1 Rating 4.46 (13 Votes)
Every man has a price. Mine was unparalleled power.

Tapping into the power granted by Hell is a dangerous, if not damning act. By tapping into this infernal power source, they can enhance the power of their eldritch blasts and the magic items that they wield with hellfire.

Hit Die: d8

Requirements

  • Alignment: Any non-good
  • Skills: Intimidate 3 ranks, Knowledge (planes) 9 ranks, Spellcraft 3 ranks.
  • Language: Infernal
  • Warlock Invocations: Must know brimstone blast or hellrime blast.

Class Skills

Disguise (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Spellcraft (Int), and Use Magic Device (Cha)

Skill Points at Each Level
: 2 + Int modifier.

Level Base Attack Fort Ref Will Special AbilitiesInvocations
1st +0 +0 +0 +2 Damned, Hellfire Blast +2d6 +1 level of existing invoking class
2nd +1 +0 +0 +3 Hellfire Blast +4d6, Hellfire Infusion, Fire Resistance 10 +1 level of existing invoking class
3rd +2 +1 +1 +3 Damning Blast, Hellfire Blast +6d6, Hellfire Shield +1 level of existing invoking class

Class Features

Weapon and Armor Proficiency: The hellfire warlock gains no proficiency with any weapons or armor.

Damned: When a hellfire warlock is killed, his soul is instantly sent to Hell. Any character attempting to resurrect him must succeed at a caster level check equal to 10 + the hellfire warlock's level or their spell fails. That character cannot attempt to resurrect the hellfire warlock again until the following day, though other characters can attempt as they please.

Hellfire Blast (Sp): Whenever you use your eldritch blast ability, you can change your eldritch blast into a hell fire blast. A hellfire blast deals your normal eldritch blast damage plus an extra 2d6 points of damage per class level. If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire, as described below.

Each time you use this ability, you take 1 point of Constitution damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability.

Invoking: At each level, you gain new invocations known, increased damage with eldritch blast, and an increase in invoker level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained.

Fire Resistance (Ex): At 2nd level, you gain resistance to fire 10. This resistance stacks with any resistance to fire you have gained from the eldritch trait (primordial resistance) class feature.

Hellfire Infusion (Su): Starting at 2nd level, you can infuse magic items that you wield with the power of hellfire. Whenever you use a charged magic item (such as a wand or a staff), you can apply one of the following metamagic effects to your next use of the item: empower, enlarge, widen, or elemental. These effects work just like the metamagic feats of the same name. Using hellfire infusion is a swift action. You can use this ability a number of times per day equal to your Charisma modifier (minimum one). When you infuse an item with hellfire, it glows briefly with fiery symbols that are disturbing to look upon.

Damning Blast: Whenever the hellfire warlock successfully kills a target with his hellfire blast, the target’s soul (if it has one) is instantly sent to Hell. Treat the target as if they had the “damned” class feature for purposes of resurrection.

Hellfire Shield (Sp): Starting at 3rd level, you can call up hellfire to surround yourself with a protective barrier. Whenever someone directs a melee attack against you, you can, as an immediate action, aim a blast of hellfire at that creature. This blast deals damage equal to your eldritch blast (including bonus damage from the hellfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 your character level + your Cha modifier).

Each time you use this ability, you take 1 point of Constitution damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability.

Hellfire

Hellfire is the creation of Mephistopheles, archduke of Cania. Hotter than the hottest flames of any world, hellfire burns with a white-hot glow and is capable of burning through even the hardest of substances. Hellfire does not deal fire damage, despite its flames. Even creatures with immunity or resistance to fire take full normal damage from these hellish flames. Hellfire also deals full damage to objects, unlike normal fire damage.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 4.33 (9 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (8 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (8 Votes)