Spellcrafter

The fabric of magic itself is a very touchy thing. Those who craft spells know full well how badly a misshapen fireball can burn you or a ill-cast enchantment spell can go horribly wrong. Those who take the art of spellcrafting to heart are knowledgeable beyond knowledgeable in this art and all other magic casters fall by the wayside in fear of their commanding knowledge. Regarded as "the mage's mage" they are skilled in the art of counterspelling and "meddling" the spells of others!

Hit Die: d6

Requirements

  • Skills: Spellcraft 10 ranks
  • Feats: Improved Counterspell
  • Spells: Ability to cast Detect Magic, Dispel Magic, and Greater  Dispel Magic

Class Skills

Appraise (Int), Craft (Int), Fly (Dex), Knowledge (All) (Int),  Linguistics (Int), Profession (Wis), and Spellcraft (Int)

Skill Points at Each Level
: 2 + Int modifier.

Level Base Attack Fort Ref Will Special Abilities Spells Per Day
1st +0 +0 +0 +1 Eyes of the Mage +1 level of existing arcane spellcasting class
2nd +1 +1 +1 +1 Mimic Spell 1/Day +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +2 Spellcrafter +1 level of existing arcane spellcasting class
4th +2 +1 +1 +2 Mimic Spell 2/Day +1 level of existing arcane spellcasting class
5th +2 +2 +2 +3 Meddle +1 level of existing arcane spellcasting class
6th +3 +2 +2 +3 Mimic Spell 3/Day +1 level of existing arcane spellcasting class
7th +3 +2 +2 +4 Bonus Feat +1 level of existing arcane spellcasting class
8th +4 +3 +3 +4 Mimic Spell 4/Day +1 level of existing arcane spellcasting class
9th +4 +3 +3 +5 Bonus Feat +1 level of existing arcane spellcasting class
10th +5 +3 +3 +5 Mimic Spell 5/Day, Spell Division +1 level of existing arcane spellcasting class

Class Features

Weapon and Armor Proficiency: Spellcrafters gain no additional proficiency with any weapon or armor.

Spells: When a new spellcrafter level is gained, the character gains new spells per day as if he had also gained a level in any one spellcasting class he belonged to before he added the prestige class. He does not, however, gain other benefit its a character of that class would have gained. This essentially means that he adds the level of spellcrafter to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. If a character had more than one spellcasting class class before he became a spellcrafter, he must decide to which class he adds each level of spellcrafter for the purpose of determining spells per day.

Eyes of the Mage (Sp): You may use “detect magic” as a free action as a spell-like ability with no limit to the number of times per day you are able to use it.

Spellcrafter (Ex): You may counterspell spells that you do not know with “Dispel Magic” as if it where the correct spell. You may also spontaneously convert any spell of 3rd level or higher to “Dispel Magic”. Any spell of 6th level or higher may be spontaneously converted to “Dispel Magic Greater”.

Meddle (Ex): Instead of “counter-spelling” (which renders a spell inert after a ready action) you may change the fabric of a spell to re-design it's purpose. This counts as an attack of opportunity. When someone casts a spell, you roll and opposed spell-craft check. If you are successful- you get to turn the spell back on the caster. This spell will not effect them until the start of their next turn at which point they may chose to expend a swift action to meddle it (if they can). As with normal attacks of opportunities you may not meddle flat-footed. The number of meddles you can make per turn is not improved by Combat Reflex. On a successful meddle check, you may only apply a metamagic feat to a spell. If another metamagic feat is applied to this spell it automatically overrides the older effect.

Mimic Spell (Su): With a successful Spellcraft check (DC 15 + the spell's level) to identify a spell being cast, you may mimic that spell on your next turn- provided that you sacrifice a spell of equal level in order to do so. Any metamagic or other such augmentation is not mimicked and you use your own statistics (such as statistics and caster level) to cast the spell. You can do this once per day at 2nd level. You may do this twice per day at 4th level, three times per day at 6th level, four times per day at 8th level and at 10th level you can mimic a spell five times per day.

Bonus Feats: At 7th and 9th level, a spellcrafter gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. The spellcrafter must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The spellcrafter is not limited to the categories of item creation feats, metamagic or Spell Mastery when choosing those feats.

Spell Division (Ex): When you successfully meddle a spell, you can send a second copy of the spell at a different target (or the same target if you are feeling particularly malicious). You may chose to do this a number of times per day equal to you Intelligence modifier but never more than once in a round.

Author's Note: Originally found at http://g-a-w.blogspot.com/ Questions and comments welcome!

Additional Ratings
Balance:
( 11 Votes )
Utility:
( 11 Votes )
Clarity:
( 11 Votes )


Contact the Author

This author has requested additional feedback from users of the site. If you would like to send comments, feel free to click on the author's name in the byline above.

Favorite Prestige Classes

  • Sacred Arrow
    by Randy Newnhan, 4.75 with 4 votes
  • Vigilante
    by D C Wilson, 4.64 with 11 votes
  • Dragonpriest
    by Caleb Johnson, 4.57 with 7 votes
  • Blackguard
    by Scott Gladstein, 4.55 with 11 votes
  • Thief-Acrobat
    by Jesse Karczynski, 4.45 with 22 votes
  • Spellbreaker
    by Odentin, 4.32 with 25 votes
  • Invisible Blade
    by Mike Lacasse, 4.31 with 13 votes
  • Nightsun of Sarenrae
    by Craig Churchill, 4.22 with 18 votes
  • Adept of the Sacred Geometry
    by Michael Amburn, 4.08 with 13 votes
  • Alienist
    by Scott Gladstein, 4 with 9 votes
  • Favorite Character Options

  • Monk Archetype: Gun-Fu Master
    by Romb, 5 with 6 votes
  • Vital Follow-Up (Combat)
    by Morten Jørgensen, 5 with 5 votes
  • Greater Combat Reflexes (Combat)
    by Morten Jørgensen, 5 with 4 votes
  • Improved Deflect Arrows
    by Will, 5 with 4 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Rogue Talent: Dirty Fighter
    by Daniel, 4.88 with 8 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Prismatic Storm
    by Avery A. Bowles, 4.8 with 5 votes
  • Sacred Arrow
    by Randy Newnhan, 4.75 with 4 votes
  • All-Time Favorites

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.9 with 39 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Bags of Sharing
    by Evan Krecsy, 4.74 with 35 votes
  • Battle Adaptation (Combat)
    by Owen, 4.72 with 25 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes