Caliban

Caliban are poor twisted souls, twisted by evil magic while still in their mother’s womb. When born they are seen as an ill omen for a community and often cast out. They vary in appearence, but are generally always ugly. Common features are twisted or over sized arms, unusual patches on hair and irregular tusks. Often due to their upbringing they stick to the shadows and are often fearful or violent recluses.

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Kuna

Humanoid Raccoons about the same size as humans.

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Lop

Humanoid rabbits about the size of halflings.

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Ratling

Looking like large upright rats, ratlings live a hidden existance among the races of the Darklands. Originally created when a few rats mistakenly interacted with the castoffs of Drow fleshwarping, they quickly developed a society of their own. Now they wander the Darklands in small bands, looking for the reason behind their creation, a reason that they know must be there somewhere.

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Chelonei

Chelonei (Pronounced - Shell low N'eye, or Shell low N'eh) are not very well known if at all in foreign lands, this is due to their tendencies for home life. Those that have heard of them, know that the stories tell of a kind, peaceful people whom are fair in all aspects. They hold family as the most precious jewel in life, and enjoy law, knowledge, and philosophy.

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Ursyn

Long ago in Golarion during the heyday of the Runelords a grove of dryad druids decided they needed protection from humanity. With judicious spell use they created a race of ursine humanoids to protect themselves and their forest homes. As rangers they see themselves as protectors who gain some magic usage to aid those they protect as well as rescue the lost. As long as one respects the land and lives in harmony with nature, the ursyn are gentle giants who act as guardians of a given area. Despoilers of all stripes are ruthlessly opposed especially those who rape the land to fuel their greed. To say getting on an ursyn's bad side is something that is ill advised is putting it mildly.

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Arak

In the language of the Arak, the word arak means The First. This is the source of their pride, their noble carriage, and their isolation. According to the other races of the world, the Arak are little more than blue-skinned barbarians. If you called an Araki a barbarian, he would probable snort and mutter, "What do you know? You are but a simple t'endrak." Unless you spoke Araki, the fact that you had just been named the worst insult than one of the Arak can utter would me lost on you. If you did speak it, you'd know that he'd just called you a Second. That is the core of the Arak worldview. You are either one of the Arak, or you are just a Second…simple, foolish, and one of the lost.

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Gadianti

The Gadianti are the decedents of the Jaguar and Tiger Clans, warped by their goddess Akish into the form of their totems. They are a foul, evil race, who delight in nothing short of blood and destruction. They are organized into three castes, the Priest, Warrior, and Slave. To be of the Priest caste, your mother must have been a priest. Everyone else who is not crippled, or retarded, or deformed in some way are Warriors and each grouping of Warriors are dedicated to a particular Lord of Darkness. Everyone else is a slave. Their goal is the complete subjugation of the world and the destruction of all sentient life. Most Gadianti wear simple loin cloths and light cotton shirts in the cooler areas. With their natural fur they are protected from all but the harshest weather. Gadianti warriors wear only their loin cloths into battle and sometimes they bathe in blood before combat. They are armed with whatever is the appropriate weapon for the God they are dedicated to. Gadianti Priests will wear robes when officiating in religious ceremonies and loin cloths most every time else.

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Hearthom

The Hearthom are the most mysterious race to walk the world. No one knows where they come from, but records show that they suddenly appeared a little over 700 years ago. What is known is that they appear to be made of some sort of living stone, which while hard, is warm to the touch. They are also the merchants, diplomats, and arms dealers of the world. Almost anything can be obtained from a Hearthom merchant, for the right place.Most Hearthom wear breeches and shirts, although they have no reason to. Their stone skin protects them from the elements, but it is said they do so out of respect for the other races and to better fit in.

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Urgal

Urgal are a race that is distantly related to orcs. Some even believe that they may have ogre blood as well or that at some point in the past they were created by melding orcs and minotaurs using unknown magic. The urgal are a warlike species, but one that is also bound by a strict honor code. Female urgal will not even consider a ram as a mate until they have killed at least three opponents in battle. Status among urgal is also determined based on strength and prowess at war. They have long been at war with humans, with atrocities being commited on both sides. However, some urgal have begin looking for ways to ally with humans, realizing that thir race may face extermination if they can't change their own behavior and humans attitudes towards them.

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Favorite Races

  • Chelonei
    by Eyolf The Wild Commoner, 4.67 with 3 votes
  • Ratling
    by David Fryer, 4.25 with 8 votes
  • Gadianti
    by David Fryer, 4 with 4 votes
  • Svartalfar
    by David Fryer, 3.95 with 20 votes
  • Machina
    by Joe, 3.91 with 11 votes
  • Favorite Character Options

  • Kerchief of Vanishing
    by James Thomas, 4.86 with 7 votes
  • Ground Freeze
    by Tim Jenkins, 4.75 with 8 votes
  • Sculpted Channel
    by Tricky Bob, 4.75 with 4 votes
  • Chelonei
    by Eyolf The Wild Commoner, 4.67 with 3 votes
  • Dust of Teleportation
    by Charles Wenzler, 4.67 with 3 votes
  • Cleric Variant: Priest
    by Tim Jenkins, 4.67 with 3 votes
  • Evasive Maneuvers (Combat)
    by Morten Jørgensen, 4.6 with 5 votes
  • Green Death
    by James Thomas, 4.6 with 5 votes
  • Strong Arcane Bond
    by Matt Thompson, 4.5 with 8 votes
  • Freezing Spell (Metamagic)
    by Tim Jenkins, 4.5 with 8 votes
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