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Aasimar

An alternate version of the Aasimar race.

Aasimar Racial Traits

+2 Charismas, +2 Wisdom: Aasimar are insightful, confident, and personable.

Medium: Aasimar are Medium creatures, and have no bonuses or penalties due to their size.

Normal Speed: Aasimar have a base speed of 30 feet.

Darkvision: Aasimar can see in the dark up to 60 feet.

Celestial Affinity: Aasimar sorcerers with the celestial bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Aasimar clerics with the Good domain cast their domain powers and spells at +1 caster level.

Celestial Fortitude: Aasimar gain a +2 racial bonus on saving throws against poison and petrification.

Celestial Resistance: Aasimar have acid resistance 10, cold resistance 10, and electricity resistance 10.

Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.

Spell-Like Ability: Aasimar can use daylight 1/day as a spell-like ability (caster level equals the aasimar's total Hit Dice).

Languages: Angels begin play speaking Common and Celestial as well as any other bonus language they gain from possessing a high intelligence.

Level Adjustment: +1

Additional Ratings
Balance:
( 8 Votes )
Utility:
( 8 Votes )
Clarity:
( 8 Votes )


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