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Drow

An alternate version of the Drow race.

Drow Racial Traits

+2 Dexterity, +2 Intelligence, +2 Charisma, –2 Constitution: Drow are nimble, smart, and manipulative but share the elven lack of stamina that most other races posses

Medium: Drow are Medium creatures, and have no bonuses or penalties due to their size.

Darkvision: Drow can see in the dark up to 120 feet.

Drow Immunities: Drow are immune to magic sleep effects and get a +2 racial bonus to saves against enchantment spells.

Keen Senses: Drow receive a +2 racial bonus on Perception checks.

Light Blindness: Abrupt exposure to bright light blinds a dark elf for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Drow Weapon Familiarity: Drow gain a +1 to attack and damage rolls with weapons of the crossbow and light blade weapon subgroups (see Fighter class).

Poison Use: Drow are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade.

Spell-Like Abilities: Drow can cast detect magic 3/day as a spell-like ability. When a drow reaches 5th level in any combination of classes, it gains faerie fire as a spell-like ability usable 1/day, at 7h level, it gains darkness usable 1/day, and at 8th level, it gains levitate (only) usable 1/day. A dark elf’s caster level is equal to its total Hit Dice.

Spell Resistance: Drow have spell resistance equal to 11 + their character level.

Languages: Drow begin play speaking Common and Undercommon as well as any other bonus language they gain from possessing a high intelligence.

Level Adjustment: +2

Additional Ratings
Balance:
( 11 Votes )
Utility:
( 10 Votes )
Clarity:
( 10 Votes )


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